Zombie Escape V2.4
finished this at 5 am
Noted changelogs
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Players with props have a 5 second delay, except for metal, he has less delay now.
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Critical hit system added, 3x damage and 4x knockback on one, and a 2% chance to get it.
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Secret screen revamped, and added the unused sound for it.
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Added a new team change system, If you haven't been in the game for 5 seconds, you will be forced to switch teams with your own buffer. If you've been in the game for longer than 5 seconds, the server switches teams for you. This is to prevent chatbugged players from not switching teams correctly
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Slowed down Alpha Zombies
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Alpha Attack chance decreased from 1/7 to 1/10
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Amy's station gives 9 hps per cycle instead of 11
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Nerfed most of weapon knockback (We'll see how this goes)
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New zombie colors, including animated alpha zombie color
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Alpha Rage actionspd increased to 35
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Alpha Rage normalspeed increased to 45
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Alpha Rage lasts for 3 seconds instead of 5
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Alpha Rage boost recharge time decreased from 45 Seconds to 12 seconds.
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Added tank zombie 2500 base health.
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Revenger invisible special doesn't show on minimap or nametags
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Tweaked swarm stats so that zombies have more acceleration as time goes on instead of speed overpowering.
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Fixed the big survivor bug, the reason it existed was because I was lazy to put any checks for it at all.
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Original Maps readded and detached from the community Map Pack 1
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MaxHP locked to 1 on toriel bossfight.
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Alpha takes 2x more knockback and tank takes the knockback divided by 3.