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Version 0.6.1.250118

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@GuzzenVonLidl GuzzenVonLidl released this 31 Jan 18:33
· 56 commits to master since this release
30dd7f5
  • Moved Performance Module to Addon
  • Created legacy module for HeadlessController and SetDifficulty
  • Global: Overall restructure to match addon
  • Global: Mission.sqf sorted factions,triggers,etc to layers
  • Global: Changed Toggle settings from dropdown menu to checkboxes
  • Core: Fixed Framework settings were not always forced
  • Core: New naming system for missions
  • Core: Added function to change settings
  • Common: Added auto delete for units stuck at [0,0,0]
  • Common: Added functions to spawn copied objects and units back in to 3den
  • Common: Foced added 0.3 in Z axis for vehicles to prevent being stuck
  • Common: Improved spawn functions
  • Common: Made static units less performance heavy
  • Common: Moved blockAIGear from Gear to Common module
  • Common: Moved functions from Framework to Addon
  • Effect: added alarm system that supports multiple speakers
  • Effect: added function fnc_toggleLights for streetlights
  • Effect: Renamed civilian system
  • Gear: Added ability to for factions to use mine detectors (_useMineDetector false by default)
  • Gear: Added action to remove night equipment to box (#14,#15)
  • Gear: Added auto remove items from cargo
  • Gear: Added Civilian gear factions (Altis, Chernarus, Takistan)
  • Gear: Added medical stuff to default boxes
  • Gear: Blacklisted some RHS weapon attachments
  • Gear: Fixed backup gear variables were could sometimes fail
  • Gear: Fixed fnc_handler not returning anything
  • Gear: Fixed R,G,AG,AR,MMG,AMMG,MAT,AMAT no longer gets IR Strobes
  • Gear: Fixed Units was always assigned NVGs // NVG's
  • Gear: Made it so only AI no longer get special variables for performance
  • Gear: Removed init delay
  • HeadlessController: Fixed an issue where it would sometime fail and cause issues with gear module
  • HeadlessController: Improved handeling of functions and performance
  • MHQ: Fixed players sometimes not spawning att assembled MHQ
  • MiscSettings: Added ability to add sub-menus to "GOL Menu"
  • MiscSettings: Added New module to configure varius mods (GW, RHS)
  • Radios: Added First version of a "radio jammer" (Untested)
  • Radios: Improved TFAR settings (Should no longer give us microDagr)
  • Respawn: fixed some events were case sensetive
  • ServerStation: Uppdated to latest version
  • SetDifficulty: Added playerCamoCoef setting for each difficulty
  • SetDifficulty: Complete overhaul of setDifficulty module and AI skills
  • SetDifficulty: disabled ai MINEDETECTION for performance
  • SetDifficulty: Reworked difficulty settings from previus build
  • Settings_ACE: Added Revive as a option
  • Settings_ACE: Disabled ACE weather sync, no longer needed
  • Settings_ACE: Fixed some settings were not compatible with new ace settings system

There is a script error popup when saving mission settings in the editor.
The settings are saved correctly and the error message can be ignored.
See: https://feedback.bistudio.com/T127247