Releases: GuzzenVonLidl/GW-Framework
Releases · GuzzenVonLidl/GW-Framework
Version 0.6.1.250118
- Moved Performance Module to Addon
- Created legacy module for HeadlessController and SetDifficulty
- Global: Overall restructure to match addon
- Global: Mission.sqf sorted factions,triggers,etc to layers
- Global: Changed Toggle settings from dropdown menu to checkboxes
- Core: Fixed Framework settings were not always forced
- Core: New naming system for missions
- Core: Added function to change settings
- Common: Added auto delete for units stuck at [0,0,0]
- Common: Added functions to spawn copied objects and units back in to 3den
- Common: Foced added 0.3 in Z axis for vehicles to prevent being stuck
- Common: Improved spawn functions
- Common: Made static units less performance heavy
- Common: Moved blockAIGear from Gear to Common module
- Common: Moved functions from Framework to Addon
- Effect: added alarm system that supports multiple speakers
- Effect: added function fnc_toggleLights for streetlights
- Effect: Renamed civilian system
- Gear: Added ability to for factions to use mine detectors (_useMineDetector false by default)
- Gear: Added action to remove night equipment to box (#14,#15)
- Gear: Added auto remove items from cargo
- Gear: Added Civilian gear factions (Altis, Chernarus, Takistan)
- Gear: Added medical stuff to default boxes
- Gear: Blacklisted some RHS weapon attachments
- Gear: Fixed backup gear variables were could sometimes fail
- Gear: Fixed fnc_handler not returning anything
- Gear: Fixed R,G,AG,AR,MMG,AMMG,MAT,AMAT no longer gets IR Strobes
- Gear: Fixed Units was always assigned NVGs // NVG's
- Gear: Made it so only AI no longer get special variables for performance
- Gear: Removed init delay
- HeadlessController: Fixed an issue where it would sometime fail and cause issues with gear module
- HeadlessController: Improved handeling of functions and performance
- MHQ: Fixed players sometimes not spawning att assembled MHQ
- MiscSettings: Added ability to add sub-menus to "GOL Menu"
- MiscSettings: Added New module to configure varius mods (GW, RHS)
- Radios: Added First version of a "radio jammer" (Untested)
- Radios: Improved TFAR settings (Should no longer give us microDagr)
- Respawn: fixed some events were case sensetive
- ServerStation: Uppdated to latest version
- SetDifficulty: Added playerCamoCoef setting for each difficulty
- SetDifficulty: Complete overhaul of setDifficulty module and AI skills
- SetDifficulty: disabled ai MINEDETECTION for performance
- SetDifficulty: Reworked difficulty settings from previus build
- Settings_ACE: Added Revive as a option
- Settings_ACE: Disabled ACE weather sync, no longer needed
- Settings_ACE: Fixed some settings were not compatible with new ace settings system
There is a script error popup when saving mission settings in the editor.
The settings are saved correctly and the error message can be ignored.
See: https://feedback.bistudio.com/T127247
Version 0.5.1.250517
Changelog:
- Core: Fixed logs on mapscreen did not show
- Effects: fnc_addObjectAction now supports more parameters such as "delay" and "canExplode"
- Example Mission: Added Flag to vehicle example
- Example Mission: Added Addaction effect to box
- Example Mission: Updated to new copy and spawn parameters in spawnList