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GuzzenVonLidl edited this page Jul 19, 2018 · 20 revisions

This framework is made as a mission making tool for Guerrillas of Liberation with the intent to make anyone capable of creating but also mission making as easy as possible.

CBA Required

This framework requires CBA A3 and all of this components.
Main reason for this is instead of having infinite loops that runs all the time, CBA have created awesome eventhandlers for all sort of events for performance, same thing goes for macros

Important Note

The Arma coding is riddled with bad & buggy code but we will try to make update it as soon as we know about it. If you see a error please make a post in the issue tracker and we will get right on it.

Features

  • CBA Integration - Built with CBA eventhandlers and macros for maximum performance
  • All Platforms - Supports Local hosted & dedicated server
  • Fully Modular - Meaning that everything is easily configurable
  • Modular Framework - Systems that are bundled together for easy configurable settings and is build for high performance
  • Debugging system - Full logging with possibility to output just to admins
  • Large Library - Large Library of Functions

Basic Modules

(For full list go to modules folder)

  • Environment - Sets environment parameters from mission lobby, with advanced weather effects such as deadly lightning
  • Gear - Extremely fast and Easy to use gear system for Units and Vehicles.
    AI units will automaticity be assigned gear according to their role and side.
  • HeadlessController - Automaticity transfers units spawned through either editor, scripts or zeus, With the possibility to black-list units
  • Performance - Clean up script, removes vehicles units and items that's been dropped, however only if players is far enough from it
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