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XSL0001
Unnamed Armored Command Unit |
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Source: | Forged Alliance Forever |
Unit ID: | xsl0001 |
Faction: | Seraphim |
Health: | 11500 (+10/s) |
Armour: | Commander |
Energy cost: | 5000000 |
Mass cost: | 2000 |
Build time: | 6000000 |
Build rate: | 10 |
Energy production: | 20/s |
Mass production: | 1/s |
Energy storage: | 3900 |
Mass storage: | 650 |
Vision radius: | 26 (0.52 km) |
Water vision radius: | 24 (480 m) |
Omni radius: | 24 (480 m) |
Motion type: | RULEUMT_Amphibious |
Movement speed: | 1.7 (34 m/s) |
Transport class: | Large |
Weapons: | 6 (Details) |
This unnamed unit is a Seraphim seabed amphibious unit included in Forged Alliance Forever. It is classified as a armored command unit unit with no defined tech level. This unit has no categories to define common builders, however the build description for it is:
The Armored Command Unit (ACU) is a combination of barracks and command center. Contains all the blueprints necessary to build a basic army from scratch. Upgradeable with combat enhancements, advanced engineering suites, resource allocation system, and teleportation.
Contents
Hover over abilities to see effect descriptions.
- Amphibious
- Customizable
- Engineering Suite
- Not Capturable
- Omni Sensor
- Volatile
The following orders can be issued to the unit:
The engineering capabilties of this unit consist of the ability to capture, reclaim, and repair. It has the build categories:
BUILTBYCOMMANDER SERAPHIM
BUILTBYTIER2COMMANDER SERAPHIM
BUILTBYTIER3COMMANDER SERAPHIM
Nano-Repair System
Description: | Massively increases the rate at which the ACU repairs its armour as well as providing an HP boost.
+2000 Health +60 Regen |
Energy cost: | 56000 |
Mass cost: | 1800 |
Build time: | 180 seconds |
Prerequisite: | None |
Enhanced Nano-Repair System
Description: | Further increases the rate at which the ACU repairs its armour as well as providing a large HP boost.
+20000 Health +150 Regen |
Energy cost: | 450000 |
Mass cost: | 5800 |
Build time: | 460 seconds |
Prerequisite: | Nano-Repair System |
Tactical Missile Launcher
Description: | Mounts a Tactical Cruise Missile Launcher onto the back of the ACU. |
Energy cost: | 50000 |
Mass cost: | 1500 |
Build time: | 140 seconds |
Prerequisite: | None |
Personal Teleporter
Description: | Adds Teleportation capability. Requires considerable energy to activate. |
Energy cost: | 1500000 |
Mass cost: | 15000 |
Build time: | 420 seconds |
Prerequisite: | None |
Tech 2 Engineering Suite
Description: | Grants Tech 2 schematic access and increases the ACU's build speed and maximum health.
+32 Buildpower +2000 Health +10 Regen |
Energy cost: | 21000 |
Mass cost: | 800 |
Build time: | 100 seconds |
Prerequisite: | None |
Tech 3 Engineering Suite
Description: | Grants Tech 3 and Experimental schematic access and further increases the ACU's build speed and maximum health.
+58 Buildpower +1500 Health +10 Regen |
Energy cost: | 50000 |
Mass cost: | 2400 |
Build time: | 840 seconds |
Prerequisite: | Tech 2 Engineering Suite |
Refracting Chronotron Amplifier
Description: | Increases main cannon's damage to 720 and grants it an Area-Of-Effect damage radius.
+620 Main cannon damage +2.7 Main cannon damage radius |
Energy cost: | 270000 |
Mass cost: | 5400 |
Build time: | 460 seconds |
Prerequisite: | None |
Restoration Field
Description: | Emits a field which repairs nearby allied units, as well as providing a boost to the maximum HP of those units.
+500 Health (ACU only) +10 Regen (ACU only) Aura Radius = 30 Aura HP Buff = 10% Aura Regen Buff = 2% of HP Max Regen = 10 (T1), 15 (T2), 25 (T3), 30 (SACU), 40 (T4) |
Energy cost: | 18000 |
Mass cost: | 700 |
Build time: | 70 seconds |
Prerequisite: | None |
Advanced Restoration Field
Description: | Enhances the Repair Field to grant faster restoration in a larger area, as well as providing a larger boost to the maximum HP of those units.
+1000 Health (ACU only) +10 Regen (ACU only) Aura Radius = 35 Aura HP Buff = 20% Aura Regen Buff = 3.5% of HP Max Regen = 20 (T1), 50 (T2), 120 (T3), 140 (SACU), 240 (T4) |
Energy cost: | 42000 |
Mass cost: | 1800 |
Build time: | 150 seconds |
Prerequisite: | Restoration Field |
Chronotron Accelerator
Description: | Doubles the main cannon's rate of fire, and increases its range and that of Overcharge.
+100% Rate of fire +8 Main cannon range |
Energy cost: | 24000 |
Mass cost: | 800 |
Build time: | 80 seconds |
Prerequisite: | None |
Resource Allocation System
Description: | Increases ACU's resource generation to 17 mass per second and 2020 energy per second. |
Energy cost: | 175000 |
Mass cost: | 5000 |
Build time: | 280 seconds |
Prerequisite: | None |
Advanced Resource Allocation System
Description: | Increases ACU's resource generation to 33 mass per second and 4020 energy per second. |
Energy cost: | 175000 |
Mass cost: | 5000 |
Build time: | 280 seconds |
Prerequisite: | Resource Allocation System |
Chronotron Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | SDFChronatronCannon01 |
DPS estimate: | 100 (?) |
Damage: | 100 (?) |
Damage type: | Normal |
Max range: | 22 (440 m) |
Min range: | 1 (20 m) |
Firing cycle: | Once every 1.0s (?) |
Overcharge Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | SDFChronatronCannon02 |
DPS estimate: | 4545 (?) |
Damage: | 15000 (?) |
Damage radius: | 2.5 (50 m) |
Damage type: | Overcharge |
Max range: | 22 (440 m) |
Min range: | 0 |
Firing cycle: | Once every 3.3s (?) |
Firing cost: | 7500 |
AutoOvercharge Cannon
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | SDFChronatronCannon02 |
DPS estimate: | 3000 (?) |
Damage: | 15000 (?) |
Damage radius: | 2.5 (50 m) |
Damage type: | Overcharge |
Max range: | 22 (440 m) |
Min range: | 0 |
Firing cycle: | Once every 5.0s (?) |
Firing cost: | 7500 |
Death Nuke
Projectile: | InainoEffectController01 |
Damage: | 2000 (?) |
Damage radius: | 30 (0.6 km) |
Outer damage: | 500 |
Outer radius: | 40 (0.8 km) |
Damage type: | Deathnuke |
Flags: | Damage friendly |
Laanse Tactical Missile Launcher
Target type: |
RULEWTT_Unit (Anti-Surface) |
Projectile: | SIFLaanseTacticalMissileCDR |
DPS estimate: | 6000 (?) |
Damage: | 6000 (?) |
Damage radius: | 2 (40 m) |
Damage type: | Normal |
Max range: | 256 (5.12 km) |
Min range: | 15 (300 m) |
Firing cycle: | Once every 1.0s (?) |
Projectile storage: | 0/1 |
Teleport in
Target type: | Untargeted |
Damage: | 100 (?) |
Damage radius: | 4 (80 m) |
Damage type: | Normal |
Max range: | 1 (20 m) |
Firing cycle: | Once every 1.0s (?) |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 20 kills gives: +1150
- 40 kills gives: +2300
- 65 kills gives: +3450
- 90 kills gives: +4600
- 120 kills gives: +5750
Categories : SERAPHIM · MOBILE · DIRECTFIRE · LAND · ECONOMIC · COMMAND · ENGINEER · SILO |
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