-
Notifications
You must be signed in to change notification settings - Fork 236
3804
Fixes various issues that were introduced in the past game versions. The most notable issue is the bug where the fog of war is not removed when a game ends.
With gratitude to all those who took the time to report issues,
Jip
-
(#6002) Fix a bug where the map would not reveal at the end of the game
-
(#6007) Fix Siren uselessly trying to repair units when assisting them
-
(#6015) Fix a bug with capping extractors via the context-based templates feature
It was no longer possible to create the mass storage template for tech 2 or higher extractors with tech 1 engineers.
- (#6013) Fix an exploit with the copy/distribute orders feature
The exploit was that a player could assign attack orders to (mobile) units that you lack any form of intel of as long as you control one unit that has an attack order that you can distribute and/or copy.
-
(#6009) Add separate hotkeys to select all normal bombers and all torpedo bombers
They can be found in the Selection category of the hotkeys as "Select all Bombers (Normal)" and "Select all Bombers (Torpedo)". Selecting normal bombers excludes the Mercy, as it is a kamikaze missile.
-
(#6015) Extend the context-based templates feature
-
(#6010) Add a hotkey label for the Attack Move button
-
(#6015, #6016) Extend the context-based templates feature
The context-based templates feature generates and adjusts templates based on the context of your mouse. Globally speaking, this is one of two categories:
- (1) Mouse is over a unit or a build order
In this case the first template will always be the first buildable version of the unit that you're hovering over. Then additional templates may be introduced for common tasks, such as capping an extractor with storages.
The first 'template' acts like a color picker - it enables you to copy the unit you're hovering over and build more of them.
- (2) Mouse is over a deposit, land or water
In this scenario you can easily create mass extractors, hydrocarbons and/or walled point defenses.
-
(#6002) Simplify the setup for moderator events
-
(#6001) Add missing categories to units with Anti-Torpedo defenses
-
(#6012) Add missing categories to the CZAR
-
(#6005) Remove the
BUILTBYEXPERIMENTALSUB
category from all units that previously had it. As this category was unused, the Tempest still functions as you would expect. -
(#6006) Remove the
MASSFABRICATION
category from all ACUs, SACUs and the Paragon. Add theANTIMISSILE
category to the Seraphim Aircraft Carrier. -
(#6008) Remove the
ANTIMISSILE
category from the Brick as it does not have torpedo defenses -
(#6009) Add Mercy to the
BOMB
category alongside Fire Beetle. Remove Loyalist from the category as its Charge ability was removed.This allows category filtering to filter for Mercies.
With thanks to the following people who contributed through coding:
- Jip
- lL1l1
- apollodeathstar
- Relent0r
- Hdt80bro
- Basilisk3
And, last but certainly not least - with thanks to those that took part in constructive discussions:
- Basilisk3
- Sladow
- Babel
- Albert C
- Archsimkat
- Aranei
- 4z0t
- Shen
[Show] Forged Alliance Forever