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FAForever edited this page May 13, 2024
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- Zthuee
- BuildTime: 180 → 270
- Titan and Loyalist
- BuildCostEnergy: 5400 → 5250
- BuildTime: 2400 → 2160
- Loyalist
- Add 1.5s stun to the slow-firing weapon affecting units up to and including T2, excluding navy and structures
- T1 Land Scouts
- Reduce the aggro range while on assist/attack move
- BuildTime: 80 → 60
- Mole
- BuildCostEnergy: 80 → 60
- EnergyMaintenanceCost: 5 → 1
- Spirit
- BuildCostEnergy: 40 → 60
- Selen
- Energy Maintenance Cost: 0 → 1
- StealthWaitTime: 1 → 3
- Vision and radar range are now multiplied by 0.6 when entering cloak mode
- LABs
- Slightly increase the hitbox
- Firebeetle
- HP: 350 → 400
- ExplosionRadius: 6 → 6.5
- MaxAcceleration: 5 → 7
- TurnRate: 160 → 200
- Reduce detonation trigger distance when manually attacking a unit
- Rhino
- Revert the weapon from a beam-type to a projectile-type to prevent misses when leading targets
- T1 Transports
- Add dummy weapons which allows units inside to focus fire targets
- Scorcher
- Damage: 4 → 4.5
- InitialDamage: 47.5 → 42.5
- MuzzleSalvoDelay: 0.3 → 0.2
- Notha
- HP: 1175 → 1000
- Soul Ripper
- Add Stealth at -600 energy maintenance cost
- Revenant
- DamageRadius: 7 → 6.5
- EnergyMaintenanceCost: 65 → 150
- Shocker
- Damage: 3450 → 3000
- DamageRadius: 4 → 5.25
- Added a 3s stun of units up to and including T3
- Sinntha
- Damage: 3250 → 3000
- DamageRadius: 5 → 6
- Ambassador
- Damage: 3000 → 3100
- DamageRadius: 6 → 5.5
- All strat bombers
- Double the amount of mass killed required to vet
- Shimmer
- Better match the EMP radius to the damage radius
- Jester
- Fix the bug where it would not do damage to moving units
- Replace splash damage with soft projectile homing
- UEF Destroyer
- TurretYawRange: 140 → 160
- TurretYawSpeed: 90 → 100
- Torpedo firing cycle adjusted to combat torpedo defense better
- Cybran Destroyer
- TurretYawRange: 135 → 140
- Aeon Destroyer
- TurretYawRange: 160 → 150
- TurretYawSpeed: 100 → 90
- Seraphim Destroyer
- Torpedo firing cycle adjusted to combat torpedo defense better
- Atlantis
- Fix the AA behaving in a way inconsistent with the stats, adjust the stats to preserve the current balance
- Kennel Drones
- Now have higher selection priority than buildings
- UEF T3 Sonar
- Add Jamming
- Paragon
- Add a 100,000 E storage
- T1 PDs
- Adjust the hitboxes and bones of the PDs to make the wall-pd template behave the same way for each faction
- T4 Artilleries
- Ranges normalized to 4000 (Mavor range)
- Cybran ACU Stealth Upgrade
- EnergyCost: 5000 → 14000
- MassCost: 350 → 650
- BuildTime: 500 → 800
- Provides 2000 extra HP
- Sera ACU Regen Field Upgrade
- Now provides regen to the ACU itself, 10 hp/s for the first upgrade and 20 hp/s for the second
- Now uses different regen floor values for units depending on their tier:
- Basic Tier
- RegenFloorT1: 3
- RegenFloorT2: 8
- RegenFloorT3: 15
- RegenFloorT4: 25
- RegenFloorSCU: 15
- Advanced Tier
- RegenFloorT1: 15
- RegenFloorT2: 30
- RegenFloorT3: 60
- RegenFloorT4: 120
- RegenFloorSCU: 80
- Basic Tier
- Tagada
- Petricpwnz
- Uveso
- Jip
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