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# Space Craft 22 | ||
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Top down 2.5d space sandbox thing. Not terribly playable but very developer friendly. | ||
Top down 2.5d space sandbox thing in Godot 4. Not terribly playable but very developer friendly. | ||
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[![Gameplay video](https://img.youtube.com/vi/1MED7rV_yug/hqdefault.jpg)](https://www.youtube.com/watch?v=1MED7rV_yug) | ||
Latest in my [long](https://github.com/eamonnmr/zond) [line](https://github.com/eamonnmr/flythrough.space) [of](https://github.com/eamonnmr/orbital_fortress) [top](https://github.com/eamonnmr/mpevmvp) [down](https://github.com/eamonnmr/surviveSpace) space demos. The 3d content pipeline of [Hovertank 22](https://github.com/eamonnmr/hovertank-22) (Blender + [Union Bytes Painter](https://www.unionbytes.de/apps/ubpainter/)) with the map mechanics of [MPEVMVP](https://github.com/eamonnmr/mpevmvp) and the item-crafting "economy" of [Survive Space](https://github.com/eamonnmr/surviveSpace). There are probably more neat features to add from there - plenty of ideas never made it into Survive Space, and I'd be interested to port more [EV Nova](https://en.wikipedia.org/wiki/Escape_Velocity_Nova) features in to see how they'd jive with the more RPGish item management system. | ||
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Built in Godot 4 - Open the project in the Godot 4 editor, and use your favorite spreadsheet editor to edit data files! | ||
This grew out of my attempts to replicate the look of perspective (rather than the usual isometric) rotation sprites in a 3d engine in order to have my cake (easy content pipeline with Blender and [Union Bytes Painter](https://www.unionbytes.de/apps/ubpainter/)) and eat it too (make it look and feel just like [EV Nova](https://en.wikipedia.org/wiki/Escape_Velocity_Nova) the game I can't stop cloning in various ways. |