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Know what, better readme
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EamonnMR committed Jun 28, 2023
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# Space Craft 22

Top down 2.5d space sandbox thing. Not terribly playable but very developer friendly.
Top down 2.5d space sandbox thing in Godot 4. Not terribly playable but very developer friendly.

[![Gameplay video](https://img.youtube.com/vi/1MED7rV_yug/hqdefault.jpg)](https://www.youtube.com/watch?v=1MED7rV_yug)
Latest in my [long](https://github.com/eamonnmr/zond) [line](https://github.com/eamonnmr/flythrough.space) [of](https://github.com/eamonnmr/orbital_fortress) [top](https://github.com/eamonnmr/mpevmvp) [down](https://github.com/eamonnmr/surviveSpace) space demos. The 3d content pipeline of [Hovertank 22](https://github.com/eamonnmr/hovertank-22) (Blender + [Union Bytes Painter](https://www.unionbytes.de/apps/ubpainter/)) with the map mechanics of [MPEVMVP](https://github.com/eamonnmr/mpevmvp) and the item-crafting "economy" of [Survive Space](https://github.com/eamonnmr/surviveSpace). There are probably more neat features to add from there - plenty of ideas never made it into Survive Space, and I'd be interested to port more [EV Nova](https://en.wikipedia.org/wiki/Escape_Velocity_Nova) features in to see how they'd jive with the more RPGish item management system.

Built in Godot 4 - Open the project in the Godot 4 editor, and use your favorite spreadsheet editor to edit data files!
This grew out of my attempts to replicate the look of perspective (rather than the usual isometric) rotation sprites in a 3d engine in order to have my cake (easy content pipeline with Blender and [Union Bytes Painter](https://www.unionbytes.de/apps/ubpainter/)) and eat it too (make it look and feel just like [EV Nova](https://en.wikipedia.org/wiki/Escape_Velocity_Nova) the game I can't stop cloning in various ways.

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