Top down 2.5d space sandbox. Come for the unique perspective-in-isometric shader that mimics old school sprite graphics, stay for the blend of EV and crafting mechanics. Playable prototype.
Keybindings
W A D - thrust / turn
E - Interact with selected station/planet
L Alt - brake
Space - Fire primary weapons
Left CTL - Fire secondary weapons
F - Toggle chain fire / syncro fire
Q - Target nearest hostile
E - Interact with target
O - Toggle Codex
Q - Target nearest hostile
J - Enter hyperspace (make sure to select an adjacent system first)
M - Toggle galaxy map
I - Toggle inventory & Crafting
P/Escape/capslock - Toggle Pause
+/- - Zoom in/out
Shift + Enter - Open cheat dialogue (Enter again to submit cheat)
Gather materials, use metal to build a space station, click to select it then press E to interact with it. Press M to open the map, click to select another system, fly out and press J to hyperspace to it.
This grew out of my attempts to replicate the look of perspective (rather than the usual isometric) rotation sprites in a 3d engine in order to have my cake (easy content pipeline with Blender and Union Bytes Painter) and eat it too (make it look and feel just like EV Nova the game I can't stop cloning in various ways.)