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Releases: Crowdedlight/Crows-Zeus-Additions

v2.1.4 - hotfix

29 Oct 22:12
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  • hotfix for the release yesterday missing idle animations for the new animals. (Thanks Zorn!)

v2.1.3 - Animal Follow module update

28 Oct 21:45
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  • Adds Western Sahara Camel to the animal follow module (#104) - Thanks OverlordZorn!
  • Adds SPEs rat to the animal follow module

v2.1.2 - Hotfix

19 Oct 13:40
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  • Fixed missing include in Drawbuild module

v2.1.1 - Minor fixes

19 Oct 13:14
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  • Added simplified Chinese translation (#100) - Thanks Huzy
  • Cleaned up some naming schemes and linting highlighted by hemtt (Thanks Brett!)
  • Added Sutures to the ResupplyPlayerLoadouts module if ACE is loaded (#103)

v2.1.0 - Localisation and new modules

24 Jul 11:06
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  • Added pelican if OPTRE is loaded for resupply loadouts airdrop module (#98)
  • Changed internals of resupply loadouts module so mission-makers can override variables to add extra airdrop options (#98)
  • Added stringtable for localization. Only English is added, feel free to provide PRs for other languages (#99)
  • Changed DrawBuild module to allow custom objects, added more and changed the GUI of it. (#92) - Thanks Landric!
  • Added onKill module that allows to set effects, notifications or code to execute when a unit is killed (#93) - Thanks Landric!
  • Added suitcase device module, that allows to set down a suitcase with screens with a countdown and defuse option (#94) - Thanks Landric!

v2.0.0 - Restructuring and bugfixes

01 Oct 11:56
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  • Changed entire mod to follow the ACE3/CBA project structure for usage with HEMTT
  • Fixed so CBA settings can be overwritten and saved on the server, if the mod is also loaded on the server
  • CBA settings is now also available in the editor under Addon Options
  • prefix changed from crowsZA to crowsza
  • folder changed to lowercase @crowsza
  • New bikey has been generated, so this update requires key update too

V1.11.1 - Hotfixes and improvements

03 Jul 14:00
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  • Removed unnessecary network calls to SurrenderChance module (Thanks Landirc!)
  • Added flight direction to resupply loadouts module (Thanks HarryGWA!)
  • Fixed bug in FireSupport module that could make it fire 100s simultanious if salvos was set to 0.
  • Fixed togglePathing to work for remote units
  • Updated StripExplosives module with new dynamic UI, and allowing replacement for items from several common mods (including RHS). Added various fixes and overhauls for better behaviour of the module. (Thanks Landirc!)

V1.11.0 - Fixes and Surrender Chance

22 Mar 10:17
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  • Removed IEDClutters module dependency on ACE, works without ACE now too (Thanks Landric!)
  • Added right-click menu to disable pathing on groups, units, or sides (Thanks Landric!)
  • Added more default options for resupply player-loadouts aircrafts if RHS or AMF is loaded.
  • Added textbox as optional input for classnames for the aircraft you want to use for resupply player loadout aircrafts
  • Changed so resupply-player-loadouts aircrafts takes the aircraft size into account when spawning the supply crate
  • Fixed bug after ZEN update of objects not being added to Zeus Editable Objects
  • Added SurrenderChance module. When put on a unit it has a zeus-decided chance to surrender when an player aims at it with a weapon. Useful for HVT capture scenarios. Shows icon for Zeus to see what units have it applied (Thanks Landric!)

v1.10.4 - Drawbuild update

03 Dec 17:38
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Thanks to Landric for making this update:

Added Features:

  • Add "tall" sandbags
  • Add ground-laid cables
  • Add overhead cables
  • Add extra row to UI
  • Remove preview images for unused UI grids
  • Call enableSimulationGlobal locally now
  • "Walkable" objects (e.g. hescos) can be stacked
  • Objects can now be placed on buildings (with some degree of success)

Known Issues

  • Ground cables occasionally float over/are occluded by terrain (particularly on steep slopes)
    • Workaround: zeus can Alt+drag to snap back to terrain
  • Positioning objects accurately on top of buildings is difficult depending on camera angle

v1.10.3

19 Nov 10:52
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  • Updated SpawnIEDClutter for performance and option to hide IED inside clutter.

  • stripExplosives can now remove UGL ammo aswell.
    Thanks Landric for the updates!

  • added "Set Teleport To Squadmember". So you can set an entity/object so it will have a scroll-wheel action to Teleport To Squadmembers. So players can use the feature themselves without Zeus intervention. Handy for easy respawn in BF style.