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@@ -1,20 +1,20 @@ | ||
class Extended_PreInit_EventHandlers { | ||
class ADDON { | ||
// This will be executed once in 3DEN, main menu and before briefing has started for every mission | ||
init = QUOTE( call COMPILE_FILE(XEH_preInit) ); | ||
init = QUOTE(call COMPILE_FILE(XEH_preInit)); | ||
}; | ||
}; | ||
|
||
class Extended_PostInit_EventHandlers { | ||
class ADDON { | ||
// This will be executed once for each mission, once the mission has started | ||
init = QUOTE( call COMPILE_FILE(XEH_postInit) ); | ||
init = QUOTE(call COMPILE_FILE(XEH_postInit)); | ||
}; | ||
}; | ||
|
||
class Extended_PreStart_EventHandlers { | ||
class ADDON { | ||
// This will be executed once before entering the main menu. | ||
init = QUOTE( call COMPILE_FILE(XEH_preStart) ); | ||
init = QUOTE(call COMPILE_FILE(XEH_preStart)); | ||
}; | ||
}; |
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,137 @@ | ||
<?xml version="1.0" encoding="utf-8"?> | ||
<Project name="Crows Zeus Additions"> | ||
<Package name="ace"> | ||
<Key ID="STR_CROWSZA_ACE_module_add_damage"> | ||
<English>ACE Add Damage to Unit</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_module_unconscious_toggle"> | ||
<English>Mass-Unconscious Toggle</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_module_capture_player"> | ||
<English>Capture Player</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_module_mass_surrender"> | ||
<English>Mass-Surrender Toggle</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_module_supply_vic"> | ||
<English>Set Supply Vehicle</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_module_jshk"> | ||
<English>JSHK Heal</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_supplyvic_name"> | ||
<English>Set vehicle as...</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_supplyvic_rearm"> | ||
<English>Rearm</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_supplyvic_rearm_tooltip"> | ||
<English>Set vehicle as rearm vehicle</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_supplyvic_repair"> | ||
<English>Repair</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_supplyvic_repair_tooltip"> | ||
<English>Set vehicle as repair vehicle</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_supplyvic_refuel"> | ||
<English>Refuel</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_supplyvic_refuel_tooltip"> | ||
<English>Set vehicle as refuel vehicle</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_supplyvic_refuel_amount"> | ||
<English>Refuel Amount [liters]</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_massunconscious_name"> | ||
<English>Mass Unconscious</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_massunconscious_units"> | ||
<English>Units</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_masssurrender_name"> | ||
<English>Mass Surrender/Captive</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_masssurrender_action"> | ||
<English>Action</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_masssurrender_surrender"> | ||
<English>Surrender</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_masssurrender_captive"> | ||
<English>Captive</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_name"> | ||
<English>Add ACE Damage to Unit</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_bodypart"> | ||
<English>Body Part</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_bodypart_head"> | ||
<English>Head</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_bodypart_body"> | ||
<English>Body</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_bodypart_leg_l"> | ||
<English>Left Leg</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_bodypart_leg_r"> | ||
<English>Right Leg</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_bodypart_hand_l"> | ||
<English>Left Hand</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_bodypart_hand_r"> | ||
<English>Right Hand</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_falling"> | ||
<English>Falling</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_ropeburn"> | ||
<English>Ropeburn</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_vehiclecrash"> | ||
<English>Vehiclecrash</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_collision"> | ||
<English>Collision</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_unknown"> | ||
<English>Unkown</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_explosive"> | ||
<English>Explosive</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_grenade"> | ||
<English>Grenade</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_shell"> | ||
<English>Shell</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_bullet"> | ||
<English>Bullet</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_backblast"> | ||
<English>Backblast</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_bite"> | ||
<English>Bite</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_punch"> | ||
<English>Punch</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_stab"> | ||
<English>Stab</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_drowning"> | ||
<English>Drowning</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_burn"> | ||
<English>Burn</English> | ||
</Key> | ||
<Key ID="STR_CROWSZA_ACE_adddamage_damage"> | ||
<English>Damage</English> | ||
</Key> | ||
</Package> | ||
</Project> |
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,20 +1,20 @@ | ||
class Extended_PreInit_EventHandlers { | ||
class ADDON { | ||
// This will be executed once in 3DEN, main menu and before briefing has started for every mission | ||
init = QUOTE( call COMPILE_FILE(XEH_preInit) ); | ||
init = QUOTE(call COMPILE_FILE(XEH_preInit)); | ||
}; | ||
}; | ||
|
||
class Extended_PostInit_EventHandlers { | ||
class ADDON { | ||
// This will be executed once for each mission, once the mission has started | ||
init = QUOTE( call COMPILE_FILE(XEH_postInit) ); | ||
init = QUOTE(call COMPILE_FILE(XEH_postInit)); | ||
}; | ||
}; | ||
|
||
class Extended_PreStart_EventHandlers { | ||
class ADDON { | ||
// This will be executed once before entering the main menu. | ||
init = QUOTE( call COMPILE_FILE(XEH_preStart) ); | ||
init = QUOTE(call COMPILE_FILE(XEH_preStart)); | ||
}; | ||
}; |
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