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Releases: Crowdedlight/Crows-Zeus-Additions

v1.10.1

23 Oct 12:32
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  • Added so snakes spawned with AnimalFollow module will check if SOG:PF is loaded, and if it is, it will reskin the snakes to the SOG:PF snake skins.

v1.10

05 Oct 08:27
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  • Improved zeus detection to make modules available no matter how the zeus are created. By Johnb432, Thanks!
  • Lowered vertical speed of flares on the firesupport module, so they sink a bit slower
  • Fixed so scatter teleport without including vehicle works on units that is sitting inside vehicles. Dismounting them first then TP'ing.
  • Added spawn IED clutter module. By Landric, Thanks!
  • Added remove/replace grenades/explosives module. can be used for quick removal from sides, groups or units. If used on players, each player will be notified zeus have altered their loadout. By Landric, Thanks!

v1.9.6 - Zeus Remote-Control Indicator

20 Jun 10:42
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  • Fixed issue with zeus modules and help text also being loaded for non-zeus.
  • Added remote control zeus indicator to help zeus see what units other zeus' are currently remote-controlling

zeus_rc

v1.9.5 - Zeus Medical HUD

14 Jun 17:16
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  • Updated resupply player loadouts to include 1L saline for medical supplies
  • Adds a keybind (default: ctrl+shift+h) to enable a helping text over each player for Zeus, to see their current ACE medical status. Showing basic information of Heartrate, open wounds, bleed rate, in pain, effected by drugs or if in cardiac arrest
    20220614184241_1

v1.9.4: - Fixed bug with Firesupport resetting to default on every use

21 Mar 22:15
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  • Fixed bug with Firesupport resetting to default on every use
  • Made Radius-heal work for non-ace medic so its available for base-game now too.

v1.9.3

16 Mar 17:05
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-Added module to remove radios/binoculars from single unit, its group or an entire side. Useful for removing radios/binos for all AI when making compositions or playing with AI mods like lambs. If used on players the player will be notified with a hint, that zeus removed radio/binos
-Added visual aid to firesupport module and remove/restore trees module. A ring of dots will show the area of effect as the radius slider is moved

v1.9.2 - bugfixes

20 Feb 16:04
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  • Fixed TFAR vehicle side change not being broadcast for all clients
  • Fixed rounding issue with spawn animals. It should now actually spawn the amount you select in animal-follower
  • Updated deleteAllDead vehicle crew-removal to use version 2.06 syntax

v1.9.1 - pingbox fixes

15 Nov 15:20
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  • Fixed bug where loading into server with pingbox disabled would throw an error
  • Added so pingbox window is hidden when in screenshot mod as zeus.

v1.9.0

24 Oct 10:59
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  • Follow animals spawned can be set so they attack all nearby players. (Handy for snakes)
  • Fixed bug when spawning "follow animals" with offset
  • Radius heal now puts units out of fire aswell. (Latest ACE introduced fire)
  • Added so "setColour" can be applied to all textures at once
  • Fixed bug with pingbox that wouldn't always load

v1.8.8 - hotfix

21 Sep 17:55
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  • Fixed breaking bug introduced in last release. Made all modules not appear. Fixed and all modules are now showing again.