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Weapons
Main page: Active Items
All weapons added by this mod have extended mechanics and additional functionality.
Below is the list of all new mechanics that weapons can have in this mod. If you're a modder and like these features - here's some documentation on the scripts in use: Modding: Weapons
Most weapons can do different things if you press and if you hold a button. This means that a 1-handed weapon can do 2 different things, and a 2-handed can do at least 4.
Having a certain amount of items in your inventory can increase damage or decrease energy required for a specific attack of a weapon.
Some weapons (mostly rifles) can have different firemodes that you can switch between using the alt ability.
Many weapons in this mod have special attachments, or acquire them after an upgrade.
Some weapons, mostly rifles, are able to switch between multiple attacments using the alt ability.
A regular flashlight as a weapon attachment. Can have different power, range and color.
A laser pointer that can have different length, visibility and color.
A special attachment that increases damage by 1.25x times.
A sizeable attachment that increases firerate and accuracy by 1.35x times.
Most melee weapons in the mod have a series of attacks as their primary press mechanic. Each attack can deal different amounts of damage, have different element, apply effects, etc.
Some melee weapons count how much hits you made, and might give you bonus damage/projectiles every x hits/seconds.
Most melee weapons have a hold ability in addition to alt abilities. These abilities are mostly similar to original SB ones.
A simple attack that will make the player fall directly down, while dealing damage. Can only be triggered in air and is often paired with ground-only abilities.
Charges the weapon for a more powerful attack with additional effects. Paired with Downstab.
A melee attack that launches the player vertically into the air, dealing damage in the process. Paired with Downstab.
Freeze in the middle of the air and fire a series of projectiles under yourself.
An attack that pushes you forward, leaving a trail behind.
A spinning attack that quickly rotates you, rapidly damaging targets on both sides.
An improved version of the Spin Slash, that slightly raises you into the air along with the spinning.
All weapons under level 6 can be upgraded at a Weapon Upgrade Anvil.
This works for shields as well, and even for some armor pieces.
After upgrade they will have:
- level 6 and a star next to their name (★);
- increased firepower to match level 6 damage multiplier;
- some weapons will get an attachment or an additional feature;
- upgraded abilities and their names & descriptions;
- a different skin (weapons only, at least for now).
Shields now can:
- apply effects to you when you hold them;
- apply effects to you while raised;
- apply effects to enemies on knockback;
- launch projectiles on raise;
- launch projectiles on hold.
They can also be upgraded now.
For script- and modding-related information on weapons, see Modding: Weapons.
Checkout full item list here: Items: Active Items
- Impulse Rifle NG4
- Impulse Rifle NG4-2
- Ionic Rifle NG6
- Plasma Rifle NG5
- Sona Rifle SG5
- Bipolaris ★
- Entropy ★
- Enal'Nia ★★
- Sky Lance
- Meteoblaster
- Ion Launcher
- EDS-One ★
- FD Scavenger ★
- Hevika Turret Gun ★
- NGX-000 ★★
- Phase Cannon ★★★
- Arknight's Shield
- Calin Shield
- Crystalline Shield
- EDS Shield
- Ion Fortress
- Kinetic Shield
- Ikai Protolaris ★
- Spacedrifter Shield
This section is here only to showcase upgradeable armor.