Skip to content

v1.0.4

Latest
Compare
Choose a tag to compare
@z64me z64me released this 08 Dec 19:52

What's new

  • FLOOR_STEEP collision flag now works for models that use it
  • Better multi-file support (for scene conversions in z64scene)
  • Fixed collision flag arg parser (WARP and CONVEYOR types were not parsing their params properly)
  • Refactored collision flag system to address ambiguity involving cases where hi == low == 0
  • Fixed triangle island detection for waterbox generation
  • Collision headers now guaranteed to reference blank cameras (necessary for MM object collisions)
  • Bugfix involving camera ID in polytypes (value was being written into lower 32-bit word instead of upper 32-bit word)
  • Bugfix involving lingering error state that was causing issues with subsequent conversions during same runtime (while using z64convert as a library)
  • Doc writer bugfix for texture addresses (physical segment addresses are now written instead of virtual segment addresses)

Full Changelog: v1.0.3...v1.0.4