Releases: z64utils/z64convert
Releases · z64utils/z64convert
v1.0.4
What's new
FLOOR_STEEP
collision flag now works for models that use it- Better multi-file support (for scene conversions in z64scene)
- Fixed collision flag arg parser (
WARP
andCONVEYOR
types were not parsing their params properly) - Refactored collision flag system to address ambiguity involving cases where
hi == low == 0
- Fixed triangle island detection for waterbox generation
- Collision headers now guaranteed to reference blank cameras (necessary for MM object collisions)
- Bugfix involving camera ID in polytypes (value was being written into lower 32-bit word instead of upper 32-bit word)
- Bugfix involving lingering error state that was causing issues with subsequent conversions during same runtime (while using z64convert as a library)
- Doc writer bugfix for texture addresses (physical segment addresses are now written instead of virtual segment addresses)
Full Changelog: v1.0.3...v1.0.4
v1.0.3
z64convert v1.0.2
New in this version:
- Better circular dependency detection (bug report by Zeldaboy14)
- QOL improvement on proxy skeleton array output: report empty items
z64convert v1.0.1 release
Dynamic vertexshading
mode implementation is now complete, thanks @turpaan64! 🎉