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Terms
This article descibes terms used in wiki.
User - programmer who uses Engine in their project.
Player - one who plays game created using Engine.
Client - instance of application using EngineClient and running on player's PC. One game can have many clients at once.
Server - instance of application using EngineServer and running on either current player PC (singleplayer), game host PC or game server (multiplayer).
ECS - refers to Entity Component System, archetectural pattern mainly used in game developement.
Pure - function or logic that meet special requirements. It helps to guarantee that they are easily testable, predictable and do not break any other logic.
Command - refers to Event which is expected to trigger built-in or injected Command handler
Serializable - entity that should be convertable to JSON. It can be either needed to keep it save between game runs or send via network.
- Home - About Engine
- Comparison with UE
- Approach to documentation
- Architecture
- Implementation
- Development
- Example Game Entities