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Example Game Entities
SFilinsky edited this page Dec 20, 2021
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Here is the list of example game entities to use while designing game.
General rule: object should be part of simulation world if:
- It can change with time based on some game world rules
- It can influence simulation (physics for example)
- It needs to be shared between players, but stays static
Static game objects:
- Skybox
Depends on display implementation if it's not part of simulation - Smoke Effect
Depends on display implementation - Ringing Bell
Depends on display implementation - Terrain
Is part of game simulation, so it should stay in simulation (but sometimes can be presentation only) - Hex grid
Displayed grid itself is just presentation, but for calculations can be in simulation - Tree
Is part of game simulation, so it should stay in simulation (but can be just fake tree so stay in presentation only) - Iron vein Is part of game simulation, so it should stay in simulation
Dynamic game objects:
- Boar NPC
- Player
- Character Weapon
- Mage Staff Projectile
- Other player character
UI:
- Auction UI
- Minimap
- Game chat
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- Example Game Entities