Skip to content
forked from godotengine/godot

Godot Engine – Multi-platform 2D and 3D game engine

License

Notifications You must be signed in to change notification settings

wiseblank/godot

This branch is 3061 commits behind godotengine/godot:refs/heads/master.

Folders and files

NameName
Last commit message
Last commit date
Sep 6, 2024
Sep 10, 2024
Sep 10, 2024
Sep 10, 2024
Sep 10, 2024
Sep 10, 2024
Sep 6, 2024
Sep 10, 2024
Sep 10, 2024
Sep 10, 2024
Sep 10, 2024
Sep 6, 2024
Sep 6, 2024
Aug 3, 2022
Jun 17, 2024
Jun 23, 2024
Mar 8, 2024
Aug 27, 2024
Jun 5, 2024
Aug 14, 2024
Aug 26, 2024
Aug 14, 2024
Aug 14, 2024
Jul 21, 2024
Aug 26, 2024
Aug 14, 2024
Jan 5, 2023
Oct 10, 2023
Oct 10, 2023
Sep 8, 2024
Jul 31, 2024
Jul 31, 2024
Aug 28, 2024
Dec 11, 2020
Jun 23, 2024
Dec 14, 2020
Jun 23, 2024
Dec 11, 2020
Jun 23, 2024
Apr 7, 2023
Jun 23, 2024
Aug 28, 2024
May 21, 2024
Jun 3, 2024
May 21, 2024
Aug 15, 2024

Repository files navigation

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs

About

Godot Engine – Multi-platform 2D and 3D game engine

Resources

License

Stars

Watchers

Forks

Packages

No packages published

Languages

  • C++ 85.2%
  • C# 3.6%
  • Java 3.3%
  • C 2.5%
  • GLSL 1.7%
  • Objective-C++ 1.4%
  • Other 2.3%