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GUI
The population size
Copies of the same species.
Collected by killing enemies, collecting coins, and reaching high on the flag at the end of the level
Has this option been explored before
Number of frames a Genome has left before he is killed.
Display neural network.
How many times we run the last state through the entire for each gene.
If checked each genome will run a slight variations of the same species.
Number of frames Mario starts with before he times out and is killed off.
If checked going to the right will reset the Timeout to the timeout constant.
If checked finding a new path will reset the Timeout to Timeout Constant
If checked, the genome will gain fitness from increasing score
If checked, the genome will gain fitness from Novelty
If checked, the genome will gain fitness from moving to the right
The number of times a genome can go through a tile in a given generation before that tile will lose its novelty. It loses its novelty for one generation
Saves the "NameOfFile" typed into the text box bellow I.E. "Level12.pool"
Loads the "NameOfFile" from the text box bellow I.E. "Level12.pool"
Resets the species but stays on the current level.
Plays the genome with the top fitness in your species pool
If checked variables will not be displayed at the top
what the genome sees It's neural network. Connecting elements in the map and Keypresses.
a complete gene
That Gene is disables because of a mutation
Platforms you can stand on
Moving objects I.E. Mushrooms and Enemies
Free floating box