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Peetwa edited this page Mar 22, 2017 · 1 revision

Navigating the GUI

Variables

Species

The population size

Genome

Copies of the same species.

Score

Collected by killing enemies, collecting coins, and reaching high on the flag at the end of the level

Novelty

Has this option been explored before

Timeout

Number of frames a Genome has left before he is killed.

GUI

Max Fitness:

Show Map:

Display neural network.

Round Amount

How many times we run the last state through the entire for each gene.

Continuous Play

If checked each genome will run a slight variations of the same species.

Show Mutate

Displays mutation rate

Timeout Constant

Number of frames Mario starts with before he times out and is killed off.

Rightmost Timeout

If checked going to the right will reset the Timeout to the timeout constant.

Novelty Timeout

If checked finding a new path will reset the Timeout to Timeout Constant

ScoreOn

If checked, the genome will gain fitness from increasing score

NoveltyOn

If checked, the genome will gain fitness from Novelty

RightmostOn

If checked, the genome will gain fitness from moving to the right

NoveltyConstant

The number of times a genome can go through a tile in a given generation before that tile will lose its novelty. It loses its novelty for one generation

Save

Saves the "NameOfFile" typed into the text box bellow I.E. "Level12.pool"

Load

Loads the "NameOfFile" from the text box bellow I.E. "Level12.pool"

Restart

Resets the species but stays on the current level.

Play Top

Plays the genome with the top fitness in your species pool

Hide Banner

If checked variables will not be displayed at the top

Map

what the genome sees It's neural network. Connecting elements in the map and Keypresses.

Line

a complete gene

Green line

Greyed out

That Gene is disables because of a mutation

White boxes

Platforms you can stand on

Black boxes

Moving objects I.E. Mushrooms and Enemies

Neuron

Free floating box

Green line