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Adds new wall sprites, cleans up existing ones, adds to test map #212

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merged 10 commits into from
Feb 16, 2024

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@LemonInTheDark LemonInTheDark commented Feb 4, 2024

About The Pull Request

I'm trying to clear away the shit that's more confusingly wrong so I can get people who aren't me using the cutter test map to diagnose issues.

I also expanded it a tad, started adding "cutouts" to the top left so I can have easy things to throw people at.

Existing shit

Updates the old shuttle to not be offset (doors still broken tho)

Updates all our wall sprites to only use 32px for the vertical + some tweaks

The slice of vertical that each "tile" displays is 32 pixels tall, rather then 48.
That's cause if it was 48 we'd end up displaying over ourselves, and that breaks both tiling and splitvis

So I went through and cut out the bottoms off all our vertical edges

While I was here I touched up the thickness on plastitanium walls, the spacing of bars on iron walls, and the detailing on rock2 and icerock walls to match the 0 state

touches up rock walls, their edges were too high and also not being fully cut properly
e011652

New Sprites

Handles part of #92

I made a sprite for iced metal walls
image
Paper walls (for the ruin)
image
And snow mountain walls (the vast majority of icebox, still not sure how I feel about it)
image

We are still missing walls/wall-likes, this isn't everything. Timegreen's new mountain "zeldalikes" need to be added, alongside a bunch of stuff for aliens and blobs.

… tweaks

The slice of vertical that each "tile" displays is 32 pixels tall, rather then 48. That's cause if it was 48 we'd end up displaying over ourselves, and that breaks both tiling and splitvis

So I went through and cut out the bottoms off all our vertical edges

While I was here I touched up the thickness on plastitanium walls, the
spacing of bars on iron walls, and the detailing on rock2 and icerock
walls to match the 0 state
Also fixes up a few runtimes, and mineral spawned walls not updating
smoothing
@LemonInTheDark LemonInTheDark merged commit 9f26ed2 into wall-nerds:stable Feb 16, 2024
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