Adds new wall sprites, cleans up existing ones, adds to test map #212
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About The Pull Request
I'm trying to clear away the shit that's more confusingly wrong so I can get people who aren't me using the cutter test map to diagnose issues.
I also expanded it a tad, started adding "cutouts" to the top left so I can have easy things to throw people at.
Existing shit
Updates the old shuttle to not be offset (doors still broken tho)
Updates all our wall sprites to only use 32px for the vertical + some tweaks
The slice of vertical that each "tile" displays is 32 pixels tall, rather then 48.
That's cause if it was 48 we'd end up displaying over ourselves, and that breaks both tiling and splitvis
So I went through and cut out the bottoms off all our vertical edges
While I was here I touched up the thickness on plastitanium walls, the spacing of bars on iron walls, and the detailing on rock2 and icerock walls to match the 0 state
touches up rock walls, their edges were too high and also not being fully cut properly
e011652
New Sprites
Handles part of #92
I made a sprite for iced metal walls
Paper walls (for the ruin)
And snow mountain walls (the vast majority of icebox, still not sure how I feel about it)
We are still missing walls/wall-likes, this isn't everything. Timegreen's new mountain "zeldalikes" need to be added, alongside a bunch of stuff for aliens and blobs.