A modern, templated, user-friendly, fast, fully type-safe, and customizable container library for C99, with a uniform API across the containers, and is similar to the c++ standard library containers API. For an introduction to templated containers, please read the blog by Ian Fisher on type-safe generic data structures in C.
STC is a compact, header-only library with the all the major "standard" data containers, except for the multi-map/set variants:
- carray - multi-dim array type
- cbits - std::bitset alike type
- cdeq - std::deque alike type
- clist - std::forward_list alike type
- cmap - std::unordered_map alike type
- cpque - std::priority_queue alike (adapter) type
- csptr - std::shared_ptr alike support
- cqueue - std::queue alike (adapter) type
- cset - std::unordered_set alike type
- csmap - std::map sorted map alike type
- csset - std::set sorted set alike type
- cstack - std::stack alike (adapter) type
- cstr - std::string alike type
- cvec - std::vector alike type
Others:
- crandom - A novel extremely fast PRNG named stc64
- ccommon - Some handy macros and general definitions
- User friendly - Just include the headers and you are good. The API and functionality is very close to c++ STL, and is fully listed in the docs. The using-declaration instantiates the container type to use. You may pass optional arguments to it for customization of element- comparison, destruction, cloning, conversion types, and more.
- Unparalleled performance - The containers are about equal and often much faster than the c++ STL containers.
- Fully memory managed - All containers will destruct keys/values via destructor passed as macro parameters to the using-declaration. Also, shared pointers are supported and can be stored in containers, see csptr.
- Fully type safe - Because of templating, it avoids error-prone casting of container types and elements back and forth from the containers.
- Uniform, easy-to-learn API - Methods to construct, initialize, iterate and destruct have uniform and intuitive usage across the various containers.
- Small footprint - Small source code and generated executables. The executable from the example below using six different containers is 27 kb in size compiled with TinyC.
- Dual mode compilation - By default it is a simple header-only library with inline and static methods only, but you can easily switch to create a traditional library with shared symbols, without changing existing source files. See the Installation section.
- No callback functions - All passed template argument functions/macros are directly called from the implementation, no slow callbacks which requires storage.
- Compiles with C++ and C99 - C code can be compiled with C++.
- The barchart shows average test times over three platforms: Win-Clang++ v11, Mingw64 g++ 9.20, VC19. CPU: Ryzen 7 2700X CPU @4Ghz.
- Containers uses value types
uint64_t
and pairs ofuint64_t
for the maps. - Black bars indicates performance variation between various platforms/compilers.
- Iterations are repeated 4 times over n elements.
- find(): not executed for forward_list, deque, and vector because these c++ containers does not have native find().
- deque: insert: n/3 push_front(), n/3 push_back()+pop_front(), n/3 push_back().
- map and unordered map: insert: n/2 random numbers, n/2 sequential numbers. erase: n/2 keys in the map, n/2 random keys.
The usage of the containers is similar to the c++ standard containers in STL, so it should be easy if you are familiar with them. All containers are generic/templated, except for cstr and cbits. No casting is used, so containers are type-safe like templates in c++. A basic usage example:
#include <stc/cvec.h>
using_cvec(i, int);
int main(void) {
cvec_i vec = cvec_i_init();
cvec_i_push_back(&vec, 10);
cvec_i_push_back(&vec, 20);
cvec_i_push_back(&vec, 30);
c_foreach (i, cvec_i, vec)
printf(" %d", *i.ref);
cvec_i_del(&vec);
}
With six different containers:
#include <stc/cset.h>
#include <stc/cvec.h>
#include <stc/cdeq.h>
#include <stc/clist.h>
#include <stc/cqueue.h>
#include <stc/csmap.h>
#include <stdio.h>
struct Point { float x, y; };
int Point_compare(const struct Point* a, const struct Point* b) {
if (a->x != b->x) return 1 - 2*(a->x < b->x);
return (a->y > b->y) - (a->y < b->y);
}
// declare container types
using_cset(i, int); // unordered set
using_cvec(p, struct Point, Point_compare); // vector, struct as elements
using_cdeq(i, int); // deque
using_clist(i, int); // singly linked list
using_cqueue(i, cdeq_i); // queue, using deque as adapter
using_csmap(i, int, int); // sorted map
int main(void) {
// define and initialize
c_init (cset_i, set, {10, 20, 30});
c_init (cvec_p, vec, { {10, 1}, {20, 2}, {30, 3} });
c_init (cdeq_i, deq, {10, 20, 30});
c_init (clist_i, lst, {10, 20, 30});
c_init (cqueue_i, que, {10, 20, 30});
c_init (csmap_i, map, { {20, 2}, {10, 1}, {30, 3} });
// add one more element to each container
cset_i_insert(&set, 40);
cvec_p_push_back(&vec, (struct Point) {40, 4});
cdeq_i_push_front(&deq, 5);
clist_i_push_front(&lst, 5);
cqueue_i_push(&que, 40);
csmap_i_emplace(&map, 40, 4);
// find an element in each container
cset_i_iter_t i1 = cset_i_find(&set, 20);
cvec_p_iter_t i2 = cvec_p_find(&vec, (struct Point) {20, 2});
cdeq_i_iter_t i3 = cdeq_i_find(&deq, 20);
clist_i_iter_t i4 = clist_i_find(&lst, 20);
csmap_i_iter_t i5 = csmap_i_find(&map, 20);
printf("\nFound: %d, (%g, %g), %d, %d, [%d: %d]\n", *i1.ref, i2.ref->x, i2.ref->y,
*i3.ref, *i4.ref,
i5.ref->first, i5.ref->second);
// erase the elements found
cset_i_erase_at(&set, i1);
cvec_p_erase_at(&vec, i2);
cdeq_i_erase_at(&deq, i3);
clist_i_erase_at(&lst, i4);
csmap_i_erase_at(&map, i5);
printf("After erasing elements found:");
printf("\n set:"); c_foreach (i, cset_i, set) printf(" %d", *i.ref);
printf("\n vec:"); c_foreach (i, cvec_p, vec) printf(" (%g, %g)", i.ref->x, i.ref->y);
printf("\n deq:"); c_foreach (i, cdeq_i, deq) printf(" %d", *i.ref);
printf("\n lst:"); c_foreach (i, clist_i, lst) printf(" %d", *i.ref);
printf("\n que:"); c_foreach (i, cqueue_i, que) printf(" %d", *i.ref);
printf("\n map:"); c_foreach (i, csmap_i, map) printf(" [%d: %d]", i.ref->first, i.ref->second);
// cleanup
cset_i_del(&set);
cvec_p_del(&vec);
cdeq_i_del(&deq);
clist_i_del(&lst);
cqueue_i_del(&que);
csmap_i_del(&map);
}
Output
Found: 20, (20, 2), 20, 20, [20: 2]
After erasing elements found:
set: 10 30 40
vec: (10, 1) (30, 3) (40, 4)
deq: 5 10 30
lst: 5 10 30
que: 10 20 30 40
map: [10: 1] [30: 3] [40: 4]
Because it is headers-only, headers can simply be included in your program. The methods are static by default (some inlined). You may add the project folder to CPATH environment variable, to let GCC, Clang, and TinyC locate the headers.
If containers are used across several translation units with common instantiated container types, it is recommended to build as a "library" to minimize the executable size. To enable this mode, specify -DSTC_HEADER as a compiler option in your build environment and place all the instantiations of containers used in a single C-source file, e.g.:
// stc_libs.c
#define STC_IMPLEMENTATION
#include <stc/cstr.h>
#include <stc/cmap.h>
#include <stc/cvec.h>
#include <stc/clist.h>
#include "Point.h"
using_cmap(ii, int, int);
using_cset(ix, int64_t);
using_cvec(i, int);
using_clist(p, struct Point);
STC, like c++ STL, has two sets of methods for adding elements to containers. One set begins with emplace, e.g. cvec_X_emplace_back(). This is a convenient alternative to cvec_X_push_back() when dealing non-trivial container elements, e.g. smart pointers or elements using dynamic memory.
The emplace methods construct or clone their own copy of the element to be added. In contrast, the non-emplace methods requires elements to be explicitly constructed or cloned before adding them. For containers of integral or trivial element types, emplace and corresponding non-emplace methods are identical, so the following does not apply for those.
Move and insert element | Construct element in-place | Container |
---|---|---|
insert() | emplace() | cmap, cset, csmap, csset, cvec, cdeq, clist |
insert_or_assign(), put() | emplace_or_assign() | cmap, csmap |
push() | emplace() | cstack, cqueue, cpque |
push_back() | emplace_back() | cvec, cdeq, clist |
push_front() | emplace_front() | cdeq, clist |
Strings are the most commonly used non-trivial data type. STC containers have proper pre-defined using-declarations for cstr-elements, so they are fail-safe to use both with the emplace and non-emplace methods:
using_cvec_str(); // vector of string (cstr)
...
cvec_str vec = cvec_str_init();
cstr s = cstr_from("a new string");
cvec_str_push_back(&vec, cstr_from("Hello")); // construct and add string
cvec_str_push_back(&vec, cstr_clone(s)); // clone and add an existing string
cvec_str_emplace_back(&vec, "Yay, literal"); // internally constructs cstr from string-literal
cvec_str_emplace_back(&vec, cstr_clone(s)); // <-- COMPILE ERROR: wrong input type
cvec_str_emplace_back(&vec, s.str); // Ok: const char* input type (= rawvalue).
cstr_del(&s);
cvec_del(&vec);
This is made possible because the using-declarations may be given an optional conversion/"rawvalue"-type as template parameter, along with a back and forth conversion methods to the container value type. By default, rawvalue has the same type as value.
Rawvalues are also beneficial for find() and map insertions. The emplace() methods constructs cstr-objects from the rawvalues, but only when required:
cmap_str_emplace(&map, "Hello", "world");
// Two cstr-objects were constructed by emplace
cmap_str_emplace(&map, "Hello", "again");
// No cstr was constructed because "Hello" was already in the map.
cmap_str_emplace_or_assign(&map, "Hello", "there");
// Only cstr_from("there") constructed. "world" was destructed and replaced.
cmap_str_insert(&map, cstr_from("Hello"), cstr_from("you"));
// Two cstr's constructed outside call, but both destructed by insert
// because "Hello" existed. No mem-leak but less efficient.
it = cmap_str_find(&map, "Hello");
// No cstr constructed for lookup, although keys are cstr-type.
Apart from strings, maps and sets are normally used with trivial value types. However, the last example on the cmap page demonstrates how to specify a map with non-trivial keys.
Name | Description | Container |
---|---|---|
erase() | key based | csmap, csset, cmap, cset, cstr |
erase_at() | iterator based | csmap, csset, cmap, cset, cvec, cdeq, clist |
erase_range() | iterator based | csmap, csset, cvec, cdeq, clist |
erase_n() | index based | cvec, cdeq, cstr |
remove() | remove all matching values | clist |
- cstr, cvec: Type size: one pointer. The size and capacity is stored as part of the heap allocation that also holds the vector elements.
- clist: Type size: one pointer. Each node allocates block storing value and next pointer.
- cdeq: Type size: two pointers. Otherwise like cvec.
- cmap: Type size: 4 pointers. cmap uses one table of keys+value, and one table of precomputed hash-value/used bucket, which occupies only one byte per bucket. The closed hashing has a default max load factor of 85%, and hash table scales by 1.5x when reaching that.
- csmap: Type size: 1 pointer. csmap manages its own array of tree-nodes for allocation efficiency. Each node uses two 32-bit words by default for left/right child, and one byte for
level
. csmap can be configured to allow more than 2^32 elements, ie. 2^64, but it will double the overhead per node. - carray: carray1, carray2 and carray3. Type size: One pointer plus one, two, or three size_t variables to store dimensions. Arrays are allocated as one contiguous block of heap memory.
- csptr: a shared-pointer uses two pointers, one for the data and one for the reference counter.