Create linux-build.yaml #1
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# This starter workflow is for a CMake project running on a single platform. There is a different starter workflow if you need cross-platform coverage. | |
# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-multi-platform.yml | |
name: CMake on a single platform | |
on: | |
push: | |
branches: [ "goo-engine-main" ] | |
pull_request: | |
branches: [ "goo-engine-main" ] | |
env: | |
# Customize the CMake build type here (Release, Debug, RelWithDebInfo, etc.) | |
BUILD_TYPE: Release | |
jobs: | |
build: | |
# The CMake configure and build commands are platform agnostic and should work equally well on Linux or Mac. | |
# You can convert this to a matrix build if you need cross-platform coverage. | |
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v3 | |
- name: Install dependencies | |
run: | | |
sudo apt update | |
sudo apt install -y cmake git ninja-build | |
- name: Clone Blender repository | |
run: git clone https://github.com/blender/blender.git | |
working-directory: ~/blender | |
- name: Configure CMake | |
run: cmake -B ~/blender/build -DCMAKE_BUILD_TYPE=${{env.BUILD_TYPE}} -DCMAKE_SYSTEM_NAME=Linux -G "Ninja" | |
- name: Build | |
run: cmake --build ~/blender/build --config ${{env.BUILD_TYPE}} | |
- name: Create AppImage | |
run: | | |
sudo apt install -y appimagetool | |
appimagetool ~/blender/build/blender ~/blender/blender.appimage | |
- name: Upload artifact | |
uses: actions/upload-artifact@v2 | |
with: | |
name: blender-appimage | |
path: ~/blender/blender.appimage |