Goo Engine is a version of Blender by DillonGoo Studios with some key modifications to the source code that allow us to focus on NPR and Anime style rendering. Key features include the four custom Shader nodes we added to Eevee and Light Groups. You can learn about them on the Professor Goo YouTube channel.
Some have asked why we haven't pushed these changes to Blender's master branch: this is because many of these features would not be accepted as they are and may destablize other features like Cycles. We only use Eevee for NPR so we prioritize specific features which the Blender Institute understandably can't afford to make compromises for. This allows us to develop and test quickly. However, we do actively update Goo Engine to keep up with the native Blender branch so they can evolve side by side. We also regularly add and improve custom features as we use Goo Engine on projects at the studio. Stay tuned for updates.
Get the pre-built download on the Patreon page to support continued development of Goo Engine. or help Tils-Gee to build it using Github Actions for automatic updates.
List of problem is under "Word from Tils-Gee"
Blender is the free and open source 3D creation suite. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing, motion tracking and video editing.
Blender as a whole is licensed under the GNU General Public License, Version 3. Individual files may have a different, but compatible license.
See blender.org/about/license for details.
actually, there aren't any. i just want to add checklist instead
- Actually building Windows build [SVN error as always, lol. i'm tired]
- Building Universal Linux (*.appimage) build [i keep getting "shaderc doesn't exist" error whether i install it manually or using "apt" command]