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feat(intersection): tune param for smooth passing
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Signed-off-by: Mamoru Sobue <[email protected]>
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soblin committed Nov 30, 2023
1 parent 2ea5274 commit e3d7e70
Showing 1 changed file with 3 additions and 3 deletions.
Original file line number Diff line number Diff line change
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collision_end_margin_time: 0.0
partially_prioritized:
collision_start_margin_time: 4.0
collision_end_margin_time: 6.0
collision_end_margin_time: 3.0
not_prioritized:
collision_start_margin_time: 4.0 # [s] this + state_transit_margin_time should be higher to account for collision with fast/accelerating object
collision_end_margin_time: 6.0 # [s] this + state_transit_margin_time should be higher to account for collision with slow/decelerating object
collision_end_margin_time: 3.0 # [s] this + state_transit_margin_time should be higher to account for collision with slow/decelerating object
keep_detection_vel_thr: 1.5 # == 5.4km/h. keep detection if ego is ego.vel < keep_detection_vel_thr
ignore_on_amber_traffic_light:
object_expected_deceleration: 2.0 # [m/ss]
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occlusion_attention_area_length: 70.0 # [m]
enable_creeping: false # flag to use the creep velocity when reaching occlusion limit stop line
occlusion_creep_velocity: 0.8333 # the creep velocity to occlusion limit stop line
peeking_offset: 1.0 # [m] offset for peeking into detection area
peeking_offset: 0.5 # [m] offset for peeking into detection area
free_space_max: 43
occupied_min: 58
do_dp: true
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