Releases: stereolabs/zed-UE5
Releases · stereolabs/zed-UE5
ZED Plugin for UE5.4 v4.2.0
UE5 Plugin - V4.2
This release is compatible with UE5.4.
What's Changed
- Fix crash when no device available. by @obonduelle-bhvr in #38
- Fixing build for UE 5.3 with BuildSettingsVersion.V4 enabled by @Wertolet in #40
- Add offset to point cloud by @Bvallon-sl in #42
- Add support for ZED SDK 4.2.0 by @Bvallon-sl in #43
New Contributors
- @obonduelle-bhvr made their first contribution in #38
- @Wertolet made their first contribution in #40
Requirements
ZED Plugin for UE5.3 v4.1
UE5 Plugin - V4.1
This release is compatible with UE5.3.
Switching version number to match the ZED SDK.
Requirements
Features:
Added support for ZED SDK 4.1. (Release notes)
ZED Plugin for UE5.3 v1.8
UE5 Plugin - V1.8
This release is compatible with UE5.3.
Requirements
Features:
- Added support for ZED SDK 4.0.8.
ZED Plugin for UE5.3 v1.7
UE5 Plugin - V1.7
This release is compatible with UE5.3.
Requirements
Changes :
- Change default RHI to Dx11
- Change default VS version to 2022 (necessary for UE5.3)
Known issues:
- GPU Crashed or D3D Device Removed. when playing a level: This is a DirectX 12 issue. Please change the RHI of your project to DirectX 11.
- Error when trying to package to Shipping build: A bug is currently preventing from building to "Shipping" build. Please use a "Development" build instead.
ZED Plugin for UE5.2 v1.7
UE5 Plugin - V1.7
This release is compatible with UE5.2.
Requirements
Features:
- Added support for ZED SDK ### 4.0.7.
ZED Plugin for UE5.2 v1.6
UE5 Plugin - V1.6
This release is compatible with UE5.2.
Requirements
Features:
- Added support for ZED SDK ### 4.0.6.
- Added support for UE5.2 (Thanks to @gaslightgames)
ZED Plugin for UE5.1 v1.6
ZED Plugin for UE5 v1.5
UE5 Plugin - V1.5
🚨 The BODY_70 format has been removed from the API in this version of the ZED SDK.
Requirements
Features:
- Added support for ZED SDK ### 4.0.5.
ZED Plugin for UE5 v1.4
ZED Plugin for UE5 v1.3
UE5 Plugin - V1.3
Requirements
Features:
- Added support for ZED SDK 4.0.3.
- Add the option to choose the maximum number of detections in the body tracking scenes.
Changes:
- The Body tracking scene is not split into two separate scenes: single and multi detections.
- Change default level to body tracking single.
- The internal architecture of the plugin has been simplified by removing the stereo pass-through support. The AR integration has been removed and will not be supported in the future.
- The animation is now re-targeted to UE Manny by default in the Body tracking scenes. For more information, please see the Body tracking documentation.
Bug Fixes:
- Fix skinning of the ZED Manny mesh
Known issues:
- The option to download and optimize the AI models directly in UE has been disabled. We recommend using Zed Diagnostic tool