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v1.3 (sdk 4.0.2) (#21)
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* initial commit - need more tests

* update variable naming

* minor fixes

* -Change default OD model
-re-enable hiding skeleton

* fix missing bone & pause svo

* change default level to body tracking

* add option to choose the maximum number of detections in the body tracking sample

* add virtual camera actor

* add camera mirror material

* update wrapper for 4.02

* retarget to manny simple by default

* Update readme (#18)

* Update README.md

* update readme

* Update README.md 

fix video display

* Update README.md

add back samples descriptions

* Update README.md

add links to doc pages

* Update README.md

add missing levels

* Update README.md

* Update README.md

* Update README.md

* Update README.md

---------

Co-authored-by: SLJLMacarit <[email protected]>

* replace mp4 with gif in readme

* use manny simple as actor in body tracking levels

* remove unused asset

* clean levels

* remove old code

* rename body tracking scenes

* remove old code

* fix body tracking scenes - update params

* Fix skinning issue (#20)

* change skeletal mesh with new skinning

* change skm name

* rm residual file

* use simple manny by default in body tracking scenes

---------

Co-authored-by: Benjamin Vallon <[email protected]>

---------

Co-authored-by: Jean-Loup Macarit <[email protected]>
Co-authored-by: SLJLMacarit <[email protected]>
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3 people authored Apr 25, 2023
1 parent 081db6f commit 4280df3
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Showing 149 changed files with 285 additions and 2,000 deletions.
4 changes: 2 additions & 2 deletions Config/DefaultEngine.ini
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[/Script/EngineSettings.GameMapsSettings]
GlobalDefaultGameMode=/Stereolabs/ZED/Blueprints/GameMode/BP_ZED_GameMode.BP_ZED_GameMode_C
GameInstanceClass=/Script/ZED.ZEDGameInstance
EditorStartupMap=/Game/ZED/Levels/L_Passthrough.L_Passthrough
GameDefaultMap=/Game/ZED/Levels/L_Passthrough.L_Passthrough
EditorStartupMap=/Game/ZED/Levels/L_BodyTrackingSingle.L_BodyTrackingSingle
GameDefaultMap=/Game/ZED/Levels/L_BodyTrackingMulti.L_BodyTrackingMulti


[/Script/Engine.Engine]
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45 changes: 0 additions & 45 deletions Plugins/Stereolabs/Source/Devices/Devices.Build.cs

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20 changes: 0 additions & 20 deletions Plugins/Stereolabs/Source/Devices/Private/Devices.cpp

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8 changes: 0 additions & 8 deletions Plugins/Stereolabs/Source/Devices/Private/DevicesPrivatePCH.h

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13 changes: 0 additions & 13 deletions Plugins/Stereolabs/Source/Devices/Public/Devices.h

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Expand Up @@ -34,7 +34,6 @@ public SpatialMappingEditor(ReadOnlyTargetRules Target) : base(Target)
"SlateCore",
"Engine",
"UnrealEd",
"HeadMountedDisplay",
"DesktopPlatform",
"InputCore"
}
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