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Releases: ryceg/Eigengrau-s-Essential-Establishment-Generator

Fix Tippy

16 Apr 07:28
3e52f9f
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Fixes Tippy, which was left in debug mode because I'm dumb.

Add Religion Export to Foundry

16 Apr 07:17
01b97ac
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2.8.3

Added

  • Religion exporting to Foundry
  • Data tags for profiles

Changed

  • Updated SugarCube

Minor Fixes

14 Apr 00:32
cb96b22
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Added

  • Button to edit pantheon in dropdown religion percentage list
  • Clearer delineation of what is and isn't Patron content.
  • Automatic removal of analytics for local-run copies
  • Automatic unlocking of Patreon content on local copies

Changed

  • Made Patreon paywall deactivate if being run locally.
  • Fixed error with town editing
  • Fixed sidebar popups not showing up
  • Fixed error with faction editing
  • Fixed error with editing town biome

Minor Fixes

11 Apr 03:21
161a88c
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Added

  • Button to edit pantheon in dropdown religion percentage list
  • Clearer delineation of what is and isn't Patron content.
  • Automatic removal of analytics for local-run copies
  • Automatic unlocking of Patreon content on local copies

Changed

  • Made Patreon paywall deactivate if being run locally.
  • Fixed error with town editing
  • Fixed sidebar popups not showing up
  • Fixed error with faction editing
  • Fixed error with editing town biome

2.8 "Gods Above"

09 Apr 06:00
e73da11
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Added

  • Lizardfolk (thanks, Sytone!)
  • Nonbinary pronouns & NPCs
  • Add labels and accessibility features to elements (people that use screenreaders, please let me know if an element is missing features!)
  • Add collapsible elements where you might not want to see everything all at once.
  • Live counters for Patreon supporters, Discord, and GitHub forks.
  • Fun stats to Credits
  • Dark mode
  • Styling to tooltips that conforms to DM info / readout to player blocks.
  • Pseudo-elements for drop caps and first line after <h1> element.
  • Road profile page, for adding buildings to a specific road.
  • Ability to create new relationship
  • Ability to edit existing relationships, and add descriptions.
  • Print @media CSS to make printing pages at least slightly prettier (though you should definitely use the exporters!)
  • Add NPCs to roads.
  • Religion system (still very buggy)
  • Pendragon style personalities that feed into stress and calm traits
  • New alternate splash image for cities and towns by Juho Huttunen

Changes

  • Fixed customers and faction NPCs not respecting the parameters passed to them.
  • Fixed faction leader error in profiles.
  • Fixed some images not displaying properly in the GMBinder export.
  • Updated fonts (j was not rendering correctly) (thanks Ners!)
  • New version of Tippy
  • Title on sidebar is no longer an image
  • Population distribution tooltip now is presented as an ordered list
  • Fixed some issues in NPC editing
  • Relationships in the NPC edit page now delete the relationship, rather than the whole entity.

Removed

  • Removed taverns doubling as brothels (temporarily)
  • Removed many unnecessary wrapped span elements to make the output cleaner.
  • Removed Blacksmith 'missions' to rework them.

All Roads Lead From Eigengrau's

20 Dec 01:31
79c40d7
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Hi folks! Pushing out the update. Probably have let some bugs creep through as there have been some fairly significant overhauls, but I'll be relying on bug reporters to

Added

  • Changed license to MIT.
  • Road system.
  • Export to JSON.
  • Faction editing.
  • Tavern illustration.
  • Guardhouses
  • General Store illustration.
  • Foundry export functionality.

Changed

  • Buildings are ordered via road.
  • Overhauled the faction resources.
  • Changed the errors to be slightly less obtrusive.
  • Fixed a bug with marriages.
  • Fixed a bug with tavern sleep.
  • Ported over a lot of code to TypeScript.
  • Fixed an issue with mercenaries in the town square.
  • Fixed a bug with general store crud.
  • Fixed a bug with general store owners reading books.
  • Toned down the road reproduction rate for cities and towns.
  • Changed so only the link is highlighted when creating a new building.

Removed

  • Weapons in NPC profile (for now- they'll be back!)
  • Individual NPC export (just copy + paste, you'll be fine.)

Known issues

  • NPC history is still sometimes broken.

Redeploy

21 Oct 00:26
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Pathing was broken. Hopefully this fixes it.

2.6.2 "Minor Changes"

20 Oct 11:51
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Added

  • Factions now use a weighted probability for the type to spawn.

Changed

  • Fixed museum curators
  • Fixed blacksmith missions
  • Fixed children sometimes breaking professions
  • Fixed courier bug in plothooks
  • Fixed high thief background being invalid

2.6.1 "Need A Sentry"

19 Oct 22:40
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Added

  • Added error tracking with Sentry.
  • Added option to disable Google Analytics in settings.
  • Added special wording when income earned per day is less than a copper.
  • Autoupdating pronouns on NPC edit.
  • More tavern size / wealth descriptions.

Changed

  • Fixed bug with alchemist selling.
  • Fixed biome generation setting not working.
  • Fixed bug with half-elves sometimes not having an age descriptor.
  • Renamed "play lover" relationship to "fellow play lover" since it sounded real weird.
  • Fix murderers breaking everything (because of course).
  • Fix certain changes not saving on editing NPCs.
  • Fix taverns always being converted houses.

2.6 "Cleanup Crew"

18 Oct 09:52
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Added

  • Footer
  • Jewellers
  • Cleanliness descriptions to ships
  • Quick editing for racial demographics
  • Racial demographic sliders now update instantly
  • More racial demographics descriptions
  • Castle-specific requests for assistance
  • Capacity for factional policing
  • Multiple of the same building can now be generated on launch
  • Building owners' professions are no longer hardcoded (expect to see goldsmiths and other specialised versions of professions now)
  • Added test for ga() so adblockers don't make the generator complain (there are no ads, just Google Analytics tracking, just FYI!)
  • New syntax extension to the workflow

Changed

  • Guards are now a faction.
  • Forced one column for town edit page.
  • Money lenders and predatory debtors will only spawn if there's the population for them. If not, then a criminal will be selected instead.
  • Definitions of extremely sexist societies
  • Fixed tables getting cut in half in two-column layouts.
  • Fixed castle ruler looking for array printing everything
  • Fixed town square encounters not rendering properly nine times out of ten.
  • Fixed races not changing properly.
  • Fixed creating magic armour not working
  • Fixed renaming towns not applying to buildings and factions that feature the name
  • Fixed local build script for Windows
  • Updated dependencies

Removed

  • Rumour WIP from the toolbox since it was a mess of spaghetti code
  • Removed large title in the sticky header