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2.6 "Cleanup Crew"

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@ryceg ryceg released this 18 Oct 09:52
· 1329 commits to master since this release

Added

  • Footer
  • Jewellers
  • Cleanliness descriptions to ships
  • Quick editing for racial demographics
  • Racial demographic sliders now update instantly
  • More racial demographics descriptions
  • Castle-specific requests for assistance
  • Capacity for factional policing
  • Multiple of the same building can now be generated on launch
  • Building owners' professions are no longer hardcoded (expect to see goldsmiths and other specialised versions of professions now)
  • Added test for ga() so adblockers don't make the generator complain (there are no ads, just Google Analytics tracking, just FYI!)
  • New syntax extension to the workflow

Changed

  • Guards are now a faction.
  • Forced one column for town edit page.
  • Money lenders and predatory debtors will only spawn if there's the population for them. If not, then a criminal will be selected instead.
  • Definitions of extremely sexist societies
  • Fixed tables getting cut in half in two-column layouts.
  • Fixed castle ruler looking for array printing everything
  • Fixed town square encounters not rendering properly nine times out of ten.
  • Fixed races not changing properly.
  • Fixed creating magic armour not working
  • Fixed renaming towns not applying to buildings and factions that feature the name
  • Fixed local build script for Windows
  • Updated dependencies

Removed

  • Rumour WIP from the toolbox since it was a mess of spaghetti code
  • Removed large title in the sticky header