Releases
2.6
ryceg
released this
18 Oct 09:52
Added
Footer
Jewellers
Cleanliness descriptions to ships
Quick editing for racial demographics
Racial demographic sliders now update instantly
More racial demographics descriptions
Castle-specific requests for assistance
Capacity for factional policing
Multiple of the same building can now be generated on launch
Building owners' professions are no longer hardcoded (expect to see goldsmiths and other specialised versions of professions now)
Added test for ga() so adblockers don't make the generator complain (there are no ads, just Google Analytics tracking, just FYI!)
New syntax extension to the workflow
Changed
Guards are now a faction.
Forced one column for town edit page.
Money lenders and predatory debtors will only spawn if there's the population for them. If not, then a criminal will be selected instead.
Definitions of extremely sexist societies
Fixed tables getting cut in half in two-column layouts.
Fixed castle ruler looking for array printing everything
Fixed town square encounters not rendering properly nine times out of ten.
Fixed races not changing properly.
Fixed creating magic armour not working
Fixed renaming towns not applying to buildings and factions that feature the name
Fixed local build script for Windows
Updated dependencies
Removed
Rumour WIP from the toolbox since it was a mess of spaghetti code
Removed large title in the sticky header
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