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Introduction of the raft::device_resources_snmg type #2487

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156 changes: 0 additions & 156 deletions cpp/include/raft/comms/nccl_clique.hpp

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217 changes: 217 additions & 0 deletions cpp/include/raft/core/device_resources_snmg.hpp
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/*
* Copyright (c) 2024, NVIDIA CORPORATION.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/

#pragma once

#include <raft/core/device_resources.hpp>

#include <nccl.h>
#include <omp.h>

#include <memory>
#include <vector>

/**
* @brief Error checking macro for NCCL runtime API functions.
*
* Invokes a NCCL runtime API function call, if the call does not return ncclSuccess, throws an
* exception detailing the NCCL error that occurred
*/
#define RAFT_NCCL_TRY(call) \
do { \
ncclResult_t const status = (call); \
if (ncclSuccess != status) { \
std::string msg{}; \
SET_ERROR_MSG(msg, \
"NCCL error encountered at: ", \
"call='%s', Reason=%d:%s", \
#call, \
status, \
ncclGetErrorString(status)); \
throw raft::logic_error(msg); \
} \
} while (0);

namespace raft {

/**
* @brief SNMG (single-node multi-GPU) resource container object that stores a NCCL clique and all
* necessary resources used for calling device functions, cuda kernels, libraries and/or NCCL
* communications on each GPU. Note the `device_resources_snmg` object can also be used as a classic
* `device_resources` object. The associated resources will be the ones of the GPU used during
* object instantiation and a GPU switch operation will be ordered during the retrieval of said
* resources.
*
* The `device_resources_snmg` class is intended to be used in a single process to manage several
* GPUs. Please note that NCCL communications are the responsibility of the user. Blocking NCCL
* calls will sometimes require the use of several threads to avoid hangs.
*/
class device_resources_snmg : public device_resources {
public:
/**
* @brief Construct a SNMG resources instance with all available GPUs
*/
device_resources_snmg() : device_resources(), root_rank_(0)
{
cudaGetDevice(&main_gpu_id_);
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int num_ranks;
RAFT_CUDA_TRY(cudaGetDeviceCount(&num_ranks));
device_ids_.resize(num_ranks);
std::iota(device_ids_.begin(), device_ids_.end(), 0);
nccl_comms_.resize(num_ranks);
initialize();
}

/**
* @brief Construct a SNMG resources instance with a subset of available GPUs
*
* @param[in] device_ids List of device IDs to be used by the NCCL clique
*/
device_resources_snmg(const std::vector<int>& device_ids)
: device_resources(), root_rank_(0), device_ids_(device_ids), nccl_comms_(device_ids.size())
{
cudaGetDevice(&main_gpu_id_);

initialize();
}

/**
* @brief SNMG resources instance copy constructor
*
* @param[in] clique A SNMG resources instance
*/
device_resources_snmg(const device_resources_snmg& clique)
: device_resources(clique),
root_rank_(clique.root_rank_),
main_gpu_id_(clique.main_gpu_id_),
device_ids_(clique.device_ids_),
nccl_comms_(clique.nccl_comms_),
device_resources_(clique.device_resources_)
{
}

device_resources_snmg(device_resources_snmg&&) = delete;
device_resources_snmg& operator=(device_resources_snmg&&) = delete;

/**
* @brief Set root rank of NCCL clique
*/
inline int set_root_rank(int rank) { this->root_rank_ = rank; }

/**
* @brief Get root rank of NCCL clique
*/
inline int get_root_rank() const { return this->root_rank_; }

/**
* @brief Get number of ranks in NCCL clique
*/
inline int get_num_ranks() const { return this->device_ids_.size(); }

/**
* @brief Get device ID of rank in NCCL clique
*/
inline int get_device_id(int rank) const { return this->device_ids_[rank]; }

/**
* @brief Get NCCL comm object of rank in NCCL clique
*/
inline ncclComm_t get_nccl_comm(int rank) const { return this->nccl_comms_[rank]; }

/**
* @brief Get raft::device_resources object of rank in NCCL clique
*/
inline const raft::device_resources& get_device_resources(int rank) const
{
return this->device_resources_[rank];
}

/**
* @brief Set current device ID to root rank and return its raft::device_resources object
*/
inline const raft::device_resources& set_current_device_to_root_rank() const
{
return set_current_device_to_rank(get_root_rank());
}

/**
* @brief Set current device ID to rank and return its raft::device_resources object
*/
inline const raft::device_resources& set_current_device_to_rank(int rank) const
{
RAFT_CUDA_TRY(cudaSetDevice(get_device_id(rank)));
return get_device_resources(rank);
}

/**
* @brief Set a memory pool on all GPUs of the clique
*/
void set_memory_pool(int percent_of_free_memory) const
{
for (int rank = 0; rank < get_num_ranks(); rank++) {
RAFT_CUDA_TRY(cudaSetDevice(get_device_id(rank)));
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size_t limit =
rmm::percent_of_free_device_memory(percent_of_free_memory); // check limit for each device
raft::resource::set_workspace_to_pool_resource(get_device_resources(rank), limit);
}
cudaSetDevice(this->main_gpu_id_);
}

bool has_resource_factory(resource::resource_type resource_type) const override
{
cudaSetDevice(this->main_gpu_id_);
return raft::resources::has_resource_factory(resource_type);
}

/** Destroys all held-up resources */
~device_resources_snmg()
{
#pragma omp parallel for // necessary to avoid hangs
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for (int rank = 0; rank < get_num_ranks(); rank++) {
RAFT_CUDA_TRY(cudaSetDevice(get_device_id(rank)));
RAFT_NCCL_TRY(ncclCommDestroy(get_nccl_comm(rank)));
}
cudaSetDevice(this->main_gpu_id_);
}

private:
/**
* @brief Initializes the NCCL clique and raft::device_resources objects
*/
void initialize()
{
RAFT_NCCL_TRY(ncclCommInitAll(nccl_comms_.data(), get_num_ranks(), device_ids_.data()));

for (int rank = 0; rank < get_num_ranks(); rank++) {
RAFT_CUDA_TRY(cudaSetDevice(get_device_id(rank)));
device_resources_.emplace_back();

// ideally add the ncclComm_t to the device_resources object with
// raft::comms::build_comms_nccl_only
}
cudaSetDevice(this->main_gpu_id_);
}

int root_rank_;
int main_gpu_id_;
std::vector<int> device_ids_;
std::vector<ncclComm_t> nccl_comms_;
std::vector<raft::device_resources> device_resources_;

}; // class device_resources_snmg

} // namespace raft
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