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Duty Blip change when inside a vehicle #431

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10 changes: 8 additions & 2 deletions client/main.lua
Original file line number Diff line number Diff line change
Expand Up @@ -10,14 +10,20 @@ local DutyBlips = {}
local function CreateDutyBlips(playerId, playerLabel, playerJob, playerLocation)
local ped = GetPlayerPed(playerId)
local blip = GetBlipFromEntity(ped)
local pedinvehicle = IsPedInAnyVehicle(ped)
if not DoesBlipExist(blip) then
if NetworkIsPlayerActive(playerId) then
blip = AddBlipForEntity(ped)
else
blip = AddBlipForCoord(playerLocation.x, playerLocation.y, playerLocation.z)
end
SetBlipSprite(blip, 1)
ShowHeadingIndicatorOnBlip(blip, true)
if pedinvehicle then
SetBlipSprite(blip, 812)
ShowHeadingIndicatorOnBlip(blip, false)
else
SetBlipSprite(blip, 1)
ShowHeadingIndicatorOnBlip(blip, true)
end
SetBlipRotation(blip, math.ceil(playerLocation.w))
SetBlipScale(blip, 1.0)
if playerJob == "police" then
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