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Migrate AvatarState.actionPoint to use ActionPointModule #2502

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merged 33 commits into from
Apr 2, 2024

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@sonohoshi sonohoshi commented Apr 1, 2024

resolve #2496
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๐Ÿ”ผ๋ณ€๊ฒฝ ์ดํ›„ AvatarState.actionPoint ๋ฅผ ์ฐธ์กฐํ•˜๋Š” ๊ณณ๋“ค์˜ ๋ชฉ๋ก์ž…๋‹ˆ๋‹ค. Serialize, ๊ตฌ๋ฒ„์ „ ์•ก์…˜ ์ด์™ธ์—” ๋” ์ด์ƒ ์‚ฌ์šฉํ•˜์ง€ ์•Š๋„๋ก ๋ณ€๊ฒฝํ–ˆ์Šต๋‹ˆ๋‹ค.

#2495 ์—์„œ ๋ณ€๊ฒฝ๋œ ActionPoint ์ƒํƒœ๋ฅผ ๋‹ค๋ฅธ ์•ก์…˜์—์„œ๋„ ๋ฐ˜์˜ํ•˜๋Š” PR์ž…๋‹ˆ๋‹ค.
๋ณ€๊ฒฝ๋˜๋Š” ํŒŒ์ผ์ด ๋งŽ์•„, ๊ฐ€๋Šฅํ•œ ํ•œ ํŒŒ์ผ๋ณ„๋กœ ๋ณ€๊ฒฝ์ด ์ƒ๊ธธ๋•Œ๋งˆ๋‹ค ์ปค๋ฐ‹์„ ๋‚˜๋ˆด์Šต๋‹ˆ๋‹ค.
์ฃผ๋กœ ActionPointModule์„ ์‚ฌ์šฉํ•˜๊ฒŒ ๋ณ€๊ฒฝํ•œ ์ปค๋ฐ‹, ๊ทธ๋ฆฌ๊ณ  ์ด๋ฅผ ๋‹จ์œ„ ํ…Œ์ŠคํŠธ์—์„œ ๋ฐ˜์˜ํ•œ ์ปค๋ฐ‹์œผ๋กœ ๊ตฌ๋ถ„ํ•˜์˜€์Šต๋‹ˆ๋‹ค.

๋ณ„๊ฐœ๋กœ AvatarState ์ƒ์„ฑ์ž์—์„œ GameConfigState๋ฅผ ๋ฐ›์ง€ ์•Š๊ฒŒ ์ œ๊ฑฐํ•˜๋Š” ๋ถ€๋ถ„์€ ๋ณ„๊ฐœ์˜ PR๋กœ ์ž‘์—…ํ•˜๋Š”๊ฒŒ ์ข‹๋‹ค๊ณ  ํŒ๋‹จ๋˜์–ด ํฌํ•จํ•˜์ง€ ์•Š์•˜์Šต๋‹ˆ๋‹ค.

์ดํ•˜๋Š” ์•ก์…˜ ๋ณ€๊ฒฝ ์ปค๋ฐ‹๋“ค์˜ ์„ค๋ช…์ž…๋‹ˆ๋‹ค.

  • 82c37f5 ์—์„œ ItemEnhancement์˜ ๋ฌด์˜๋ฏธํ•œ actionPoint ์ฐธ์กฐ๋ฅผ ์ œ๊ฑฐ
  • ea5897f ์—์„œ ChargeActionPoint๊ฐ€ ActionPointModule์„ ์‚ฌ์šฉํ•˜๋„๋ก ๋ฐ˜์˜
  • 10a0651 ์—์„œ CombinationEquipment๊ฐ€ ํ•„์š”ํ•œ ๊ฒฝ์šฐ ActionPointModule์„ ์‚ฌ์šฉํ•˜๋„๋ก ๋ฐ˜์˜
  • 62c6b62 ์—์„œ CombinationConsumable๊ฐ€ ํ•„์š”ํ•œ ๊ฒฝ์šฐ ActionPointModule์„ ์‚ฌ์šฉํ•˜๋„๋ก ๋ฐ˜์˜
  • d7b6f51 ์—์„œ EventConsumableItemCrafts๊ฐ€ ํ•„์š”ํ•œ ๊ฒฝ์šฐ ActionPointModule์„ ์‚ฌ์šฉํ•˜๋„๋ก ๋ฐ˜์˜
  • a50cf1a ์—์„œ Grinding์ด ActionPointModule์„ ์‚ฌ์šฉํ•˜๋„๋ก ๋ฐ˜์˜
  • 55822a3 ์—์„œ HackAndSlash๊ฐ€ ActionPointModule์„ ์‚ฌ์šฉํ•˜๋„๋ก ๋ฐ˜์˜
  • 3ae2140 ์—์„œ HAS Sweep์ด ActionPointModule์„ ์‚ฌ์šฉํ•˜๋„๋ก ๋ฐ˜์˜
  • 3b170dd ์—์„œ AvatarState.UseAp() ๋ฉ”์†Œ๋“œ๋ฅผ InventoryExtensions๋กœ ์˜ฎ๊ฒจ์„œ ActionPointModule์„ ์‚ฌ์šฉํ•˜๋„๋ก ๋ฐ˜์˜
  • 6a5c4f3 ์—์„œ AvatarState.UseAp()๋ฅผ ์“ฐ๋˜ ๋ถ€๋ถ„์„ ๋ชจ๋‘ InventoryExtensions.UseActionPoint() ๋ฅผ ์“ฐ๋„๋ก ๋ฐ˜์˜
  • 0a1f649 ์—์„œ SetActionPoint()๋ฅผ ํ†ตํ•ด avatarState ๋Œ€์‹  ๋ณ„๊ฐœ์˜ ์ฃผ์†Œ์— ActionPoint๋ฅผ ์ €์žฅํ•˜๋„๋ก ๋ณ€๊ฒฝ

@sonohoshi sonohoshi requested review from ipdae and a team April 1, 2024 05:56
@sonohoshi sonohoshi self-assigned this Apr 1, 2024
@sonohoshi sonohoshi changed the title Migrate AvatarState.actionPoint to use ActionPointModule (wip) Migrate AvatarState.actionPoint to use ActionPointModule Apr 1, 2024
@sonohoshi sonohoshi marked this pull request as draft April 1, 2024 06:00
์•ก์…˜ ํ•˜๋“œํฌํ‚น ํ…Œ์ŠคํŠธ๋ฅผ ์œ„ํ•ด ์“ฐ์ด๊ณ  ์žˆ์–ด์„œ ๋™์ž‘์„ ์ด์ „๊ณผ ๊ฐ™์ด ๋‹ค์‹œ ์ˆ˜์ •ํ–ˆ์Šต๋‹ˆ๋‹ค
@sonohoshi sonohoshi marked this pull request as ready for review April 1, 2024 06:36
@sonohoshi sonohoshi changed the title (wip) Migrate AvatarState.actionPoint to use ActionPointModule Migrate AvatarState.actionPoint to use ActionPointModule Apr 1, 2024
Validator ์ฝ”๋“œ๋ฅผ ์•ˆ์“ด์ง€ ํ•œ์ฐธ๋๋Š”๋ฐ usage๋ฅผ ๊ฐ–๊ณ ์žˆ์–ด์„œ ํ—ท๊ฐˆ๋ฆฝ๋‹ˆ๋‹ค.

This PR has 951 quantified lines of changes. In general, a change size of upto 200 lines is ideal for the best PR experience!


Quantification details

Label      : Extra Large
Size       : +261 -690
Percentile : 98.37%

Total files changed: 38

Change summary by file extension:
.cs : +261 -690

Change counts above are quantified counts, based on the PullRequestQuantifier customizations.

Why proper sizing of changes matters

Optimal pull request sizes drive a better predictable PR flow as they strike a
balance between between PR complexity and PR review overhead. PRs within the
optimal size (typical small, or medium sized PRs) mean:

  • Fast and predictable releases to production:
    • Optimal size changes are more likely to be reviewed faster with fewer
      iterations.
    • Similarity in low PR complexity drives similar review times.
  • Review quality is likely higher as complexity is lower:
    • Bugs are more likely to be detected.
    • Code inconsistencies are more likely to be detected.
  • Knowledge sharing is improved within the participants:
    • Small portions can be assimilated better.
  • Better engineering practices are exercised:
    • Solving big problems by dividing them in well contained, smaller problems.
    • Exercising separation of concerns within the code changes.

What can I do to optimize my changes

  • Use the PullRequestQuantifier to quantify your PR accurately
    • Create a context profile for your repo using the context generator
    • Exclude files that are not necessary to be reviewed or do not increase the review complexity. Example: Autogenerated code, docs, project IDE setting files, binaries, etc. Check out the Excluded section from your prquantifier.yaml context profile.
    • Understand your typical change complexity, drive towards the desired complexity by adjusting the label mapping in your prquantifier.yaml context profile.
    • Only use the labels that matter to you, see context specification to customize your prquantifier.yaml context profile.
  • Change your engineering behaviors
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      • Your PR only solves one particular issue. (For example, don't refactor and code new features in the same PR).

How to interpret the change counts in git diff output

  • One line was added: +1 -0
  • One line was deleted: +0 -1
  • One line was modified: +1 -1 (git diff doesn't know about modified, it will
    interpret that line like one addition plus one deletion)
  • Change percentiles: Change characteristics (addition, deletion, modification)
    of this PR in relation to all other PRs within the repository.


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@@ -25,5 +30,39 @@ public static int GetEquippedFullCostumeOrArmorId(this Inventory inventory)

return GameConfig.DefaultAvatarArmorId;
}

public static IWorld UseActionPoint(
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์‹ค์ œ ์‚ฌ์šฉ์€ ์ธ๋ฒคํ† ๋ฆฌ๋ณด๋‹ค๋Š” ์•ก์…˜์•ˆ์—์„œ IWorld๋ฅผ ๋Œ€์ƒ์œผ๋กœ ํ•˜๋Š” ๊ฒฝ์šฐ๊ฐ€ ๋” ๋งŽ์„๊ฒƒ๊ฐ™์€๋ฐ, ActionPointModule๋กœ ์˜ฎ๊ธฐ๊ณ  ์ธ๋ฒคํ† ๋ฆฌ๋ฅผ ๋ฐ›๊ฒŒํ•˜๋Š”๊ฑด ์–ด๋–จ๊นŒ์š”? ์•„๋‹ˆ๋ฉด state์˜ ๋ณ€๊ฒฝ์€ ๋ณ„๋„๋กœ ์ฒ˜๋ฆฌํ•˜๊ณ  ์ด ๋ฉ”์„œ๋“œ๋Š” ์ธ๋ฒคํ† ๋ฆฌ์—์„œ apํฌ์…˜์„ ์‚ฌ์šฉํ•˜๋Š”๊ฒƒ๊นŒ์ง€๋งŒ ์ฑ…์ž„์ง€๋Š”๊ฒŒ ๋” ์ข‹์„๊ฒƒ๊ฐ™์Šต๋‹ˆ๋‹ค. (์ถ”ํ›„์— ์ตœ์ ํ™”๋ฅผ ๋” ์ง„ํ–‰ํ•˜๊ฒŒ ๋œ๋‹ค๋ฉด ์ธ๋ฒคํ† ๋ฆฌ๋งŒ ๋ณ€๊ฒฝํ•œํ›„ IWorld์— Setํ•˜๋Š” ๊ฒฝ์šฐ๋„ ์žˆ์„๊ฒƒ ๊ฐ™์•„์„œ)

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์ธ๋ฒคํ† ๋ฆฌ์ชฝ์—์„œ APํฌ์…˜์„ ์‚ฌ์šฉํ•˜๋Š”๊ฑฐ๊นŒ์ง€๋งŒ ์ฑ…์ž„์ง€๋Š”๊ฒŒ ๋‚˜์„๊ฑฐ๊ฐ™์•„์„œ ๊ทธ ๋ฐฉํ–ฅ์œผ๋กœ ๋ณ€๊ฒฝํ•ด๋ณด๊ฒ ์Šต๋‹ˆ๋‹ค.

}

if (avatarState.actionPoint == gameConfigState.ActionPointMax)
var actionPoint = states.GetActionPoint(avatarAddress);
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diff์—๋Š” ์•ˆ์žกํžˆ๋Š”๋ฐ ์ด ์•ก์…˜์€ UseActionPoint ๋ฅผ ์‚ฌ์šฉํ•˜์ง€ ์•Š๋‚˜์š”?

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๋„ค. ๊ธฐ์กด์˜ UseAp()๋Š” ***Product ๊ฐ™์€ ์•„์ดํ…œ ํŒ๋งค/๊ตฌ๋งค ๊ด€๋ จ ์•ก์…˜์—์„œ๋งŒ ์“ฐ๊ณ  ์žˆ์—ˆ์Šต๋‹ˆ๋‹ค.

@@ -238,7 +238,8 @@ public override IWorld Execute(IActionContext context)
Log.Debug("{AddressesHex}CreateAvatar Total Executed Time: {Elapsed}", addressesHex, ended - started);
return states
.SetAgentState(signer, agentState)
.SetAvatarState(avatarAddress, avatarState);
.SetAvatarState(avatarAddress, avatarState)
.SetActionPoint(avatarAddress, DailyReward.ActionPointMax);
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(์•„๋งˆ DailyReward์—์„œ ๋™์ž‘์˜ค๋ฅ˜๋Š” ์—†๊ฒ ์ง€๋งŒ) ์ƒˆ๋กœ ์ƒ์„ฑ๋˜๋Š” ์•„๋ฐ”ํƒ€๋Š” ๋ช…์‹œ์ ์œผ๋กœSetDailyRewardReceivedBlockIndex ๋กœ ์„ค์ •์„ ํ•ด์ฃผ๋Š”๊ฒŒ ์ข‹์„๊ฒƒ๊ฐ™์Šต๋‹ˆ๋‹ค.

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@ipdae ๊ธฐ์กด์—๋Š” AvatarState() ์ƒ์„ฑ์ž์ชฝ์—์„œ๋„ set์„ ์•ˆํ•ด์„œ CreateAvatar ์•ก์…˜ ์‹คํ–‰ ์ดํ›„์—๋„ 0L๋กœ set๋˜๋Š” ํ˜•ํƒœ์˜€๋Š”๋ฐ, ๋ช…์‹œ์ ์œผ๋กœ SetDailyRewardReceivedBlockIndex(avatarAddress, 0L) ๊ฐ™์€ ํ˜ธ์ถœ์„ ํ•ด์ฃผ๋Š”๊ฒŒ ์ข‹์„๊นŒ์š”?
์•„๋‹ˆ๋ฉด ์•„์˜ˆ ์ƒ์„ฑ ์‹œ์ ์˜ ์ธ๋ฑ์Šค๋ฅผ setํ•ด์ฃผ๋Š”๊ฒŒ ์ข‹๊ฒ ๋‹ค๋Š” ๋ง์”€์ด์…จ์„๊นŒ์š”?

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SetDailyRewardReceivedBlockIndex(avatarAddress, 0L) ์„ ํ•˜๋Š”๊ฒŒ ์ข‹๊ฒ ๋‹ค๋Š” ์–˜๊ธฐ์˜€์Šต๋‹ˆ๋‹ค.

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์ดํ•ดํ–ˆ์Šต๋‹ˆ๋‹ค ๋ฐ˜์˜ํ•˜๋„๋ก ํ•˜๊ฒ ์Šต๋‹ˆ๋‹ค

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ํ˜„์žฌ ์ˆ˜์ •๋œ ์•ก์…˜๋“ค์€ ๋ชจ๋‘ GetActionPoint๋ฅผ ํ†ตํ•ด ๋งˆ์ด๊ทธ๋ ˆ์ด์…˜๋œ ActionPoint๊ฐ€ ์ฒด์ธ์— ์กด์žฌํ•˜๋Š”๊ฒƒ์„ ์ „์ œ๋กœ ์ž‘์„ฑ๋˜์žˆ๋Š”๋ฐ, ์‹ค์ œ ์ฒด์ธ์—์„œ๋Š” DailyReward์•ก์…˜์„ ์‹คํ–‰ํ•˜๊ฑฐ๋‚˜ ์‹ ๊ทœ์ƒ์„ฑ๋œ ์•„๋ฐ”ํƒ€๊ฐ€ ์•„๋‹ˆ๋ฉด ๋งˆ์ด๊ทธ๋ ˆ์ด์…˜๋œ ์ƒํƒœ๊ฐ€ ์กด์žฌํ•˜์ง€ ์•Š๋Š” ์ƒํƒœ์ž…๋‹ˆ๋‹ค. ActionPointModule.TryGetActionPoint์ฒ˜๋Ÿผ ์˜ˆ์™ธ์ฒ˜๋ฆฌ๋ฅผ ํ†ตํ•ด ๋งˆ์ด๊ทธ๋ ˆ์ด์…˜์ด ์•ˆ๋œ ์ƒํƒœ๋ฉด ๊ธฐ์กด ์•„๋ฐ”ํƒ€์˜ actionPoint๋ฅผ ์‚ฌ์šฉํ•˜๊ณ , ๋งˆ์ง€๋ง‰์— ๋ฐ˜ํ™˜ํ• ๋•Œ SetActionPoint๋ฅผ ํ˜ธ์ถœํ•ด ํŒจ์‹œ๋ธŒ ๋งˆ์ด๊ทธ๋ ˆ์ด์…˜์ด ์ง„ํ–‰๋˜๋„๋ก ๊ณ ๋ คํ•ด์•ผํ•ฉ๋‹ˆ๋‹ค.

This PR has 979 quantified lines of changes. In general, a change size of upto 200 lines is ideal for the best PR experience!


Quantification details

Label      : Extra Large
Size       : +286 -693
Percentile : 99.3%

Total files changed: 39

Change summary by file extension:
.cs : +286 -693

Change counts above are quantified counts, based on the PullRequestQuantifier customizations.

Why proper sizing of changes matters

Optimal pull request sizes drive a better predictable PR flow as they strike a
balance between between PR complexity and PR review overhead. PRs within the
optimal size (typical small, or medium sized PRs) mean:

  • Fast and predictable releases to production:
    • Optimal size changes are more likely to be reviewed faster with fewer
      iterations.
    • Similarity in low PR complexity drives similar review times.
  • Review quality is likely higher as complexity is lower:
    • Bugs are more likely to be detected.
    • Code inconsistencies are more likely to be detected.
  • Knowledge sharing is improved within the participants:
    • Small portions can be assimilated better.
  • Better engineering practices are exercised:
    • Solving big problems by dividing them in well contained, smaller problems.
    • Exercising separation of concerns within the code changes.

What can I do to optimize my changes

  • Use the PullRequestQuantifier to quantify your PR accurately
    • Create a context profile for your repo using the context generator
    • Exclude files that are not necessary to be reviewed or do not increase the review complexity. Example: Autogenerated code, docs, project IDE setting files, binaries, etc. Check out the Excluded section from your prquantifier.yaml context profile.
    • Understand your typical change complexity, drive towards the desired complexity by adjusting the label mapping in your prquantifier.yaml context profile.
    • Only use the labels that matter to you, see context specification to customize your prquantifier.yaml context profile.
  • Change your engineering behaviors
    • For PRs that fall outside of the desired spectrum, review the details and check if:
      • Your PR could be split in smaller, self-contained PRs instead
      • Your PR only solves one particular issue. (For example, don't refactor and code new features in the same PR).

How to interpret the change counts in git diff output

  • One line was added: +1 -0
  • One line was deleted: +0 -1
  • One line was modified: +1 -1 (git diff doesn't know about modified, it will
    interpret that line like one addition plus one deletion)
  • Change percentiles: Change characteristics (addition, deletion, modification)
    of this PR in relation to all other PRs within the repository.


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ํ˜„์žฌ ์ˆ˜์ •๋œ ์•ก์…˜๋“ค์€ ๋ชจ๋‘ GetActionPoint๋ฅผ ํ†ตํ•ด ๋งˆ์ด๊ทธ๋ ˆ์ด์…˜๋œ ActionPoint๊ฐ€ ์ฒด์ธ์— ์กด์žฌํ•˜๋Š”๊ฒƒ์„ ์ „์ œ๋กœ ์ž‘์„ฑ๋˜์žˆ๋Š”๋ฐ, ์‹ค์ œ ์ฒด์ธ์—์„œ๋Š” DailyReward์•ก์…˜์„ ์‹คํ–‰ํ•˜๊ฑฐ๋‚˜ ์‹ ๊ทœ์ƒ์„ฑ๋œ ์•„๋ฐ”ํƒ€๊ฐ€ ์•„๋‹ˆ๋ฉด ๋งˆ์ด๊ทธ๋ ˆ์ด์…˜๋œ ์ƒํƒœ๊ฐ€ ์กด์žฌํ•˜์ง€ ์•Š๋Š” ์ƒํƒœ์ž…๋‹ˆ๋‹ค. ActionPointModule.TryGetActionPoint์ฒ˜๋Ÿผ ์˜ˆ์™ธ์ฒ˜๋ฆฌ๋ฅผ ํ†ตํ•ด ๋งˆ์ด๊ทธ๋ ˆ์ด์…˜์ด ์•ˆ๋œ ์ƒํƒœ๋ฉด ๊ธฐ์กด ์•„๋ฐ”ํƒ€์˜ actionPoint๋ฅผ ์‚ฌ์šฉํ•˜๊ณ , ๋งˆ์ง€๋ง‰์— ๋ฐ˜ํ™˜ํ• ๋•Œ SetActionPoint๋ฅผ ํ˜ธ์ถœํ•ด ํŒจ์‹œ๋ธŒ ๋งˆ์ด๊ทธ๋ ˆ์ด์…˜์ด ์ง„ํ–‰๋˜๋„๋ก ๊ณ ๋ คํ•ด์•ผํ•ฉ๋‹ˆ๋‹ค.

@ipdae ActionPointModule.TryGetActionPoint() ๋ฅผ ๋งŒ๋“ค์–ด์„œ ์—ฌ๊ธฐ์„œ false๊ฐ€ ๋‚˜์˜จ ์• ๋“ค์€ avatarState.actionPoint๋ฅผ ์“ด ๋’ค ์ตœ์ข…์ ์œผ๋ก  ์†Œ๋ชจ๋œ ํ›„์˜ ๊ฐ’์„ ActionPointModule.SetActionPoint() ํ•  ์ˆ˜ ์žˆ๊ฒŒ ๋ณ€๊ฒฝํ–ˆ์Šต๋‹ˆ๋‹ค.
๊ทธ ์™ธ์—” InventoryExtensions.UseActionPoint() ๊ฐ€ IWorld๋ฅผ ๋ณ€๊ฒฝํ•˜์ง€ ์•Š๊ณ , ์•„์ดํ…œ๊ณผ AP ์‚ฌ์šฉํ›„ ๋‚จ์€ AP๋ฅผ ๊ณ„์‚ฐํ•˜์—ฌ ๋ฐ˜ํ™˜ํ•˜๋„๋ก ์ˆ˜์ •ํ–ˆ์Šต๋‹ˆ๋‹ค. ๋ฆฌ๋ทฐ ๋‹ค์‹œ ๋ถ€ํƒ๋“œ๋ฆฝ๋‹ˆ๋‹ค

@sonohoshi sonohoshi merged commit 1dcb552 into improve/action-execute Apr 2, 2024
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@sonohoshi sonohoshi deleted the migrate/for-action-point branch April 2, 2024 09:13
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