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Releases: oxeron/CocosBuilder

CocosBuilder 3.5.0-alpha2

13 Apr 14:03
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  • Added a welcome window to load previous projects and create new one
  • Added Let's Move library to move binary in /Applications at startup
  • Corrected some deprecated methods
  • SpriteBuilder project importer
  • iPhone 6+ correction
  • Added a tvOS target specific publish directory
  • iOS target now publishes only tablethd and phoned assets
  • tvOS target now publishes only tablethd assets
  • Multiple fixes in interface

CocosBuilder 3.5.0-alpha1

27 Mar 21:35
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This is the first alpha version of CocosBuilder

First version including cocos2d 3.5

11 Mar 09:33
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Here is the first alpha version concerning cocos2d 3.5 port
Clean your project before building
Upgrade from old project does not work by now.
Many problems to fix in exported project, but iOS target seems to build

Final release supporting 3.4.9 branch

09 Mar 09:16
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This is the final release for SpriteBuilder built with cocos2d-3.4.9 and generating cocos2d-3.4.9 projects
Many corrections from SB 2.0 branch
Fixed issue #1

SpriteBuilder 1.5.0-alpha5

06 Mar 22:20
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A lot of commit since alpha4 ...
Features were missing comparing to AppStore version, so I merged manually all the commits from sprite builder/SpriteBuilder repository with code not concerning cocos2d v4
Getting close to stable build ... need testing !

SpriteBuilder 1.5.0-alpha4

05 Mar 11:41
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SpriteBuilder Unit tests now pass

SpriteBuilder 1.5.0-alpha3

05 Mar 08:13
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No more Android related code
Cleaned exported Xcode project

SpriteBuilder 1.5.0-alpha2

04 Mar 16:24
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Effects can now be added to CCEffectNode
No more SpriteKit code

SpriteBuilder 1.5.0-alpha1

04 Mar 13:59
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This application has been built for 10.10 and 10.11
It uses cocos2d-objc 3.4.9 and generates 3.4.9 project too
Effects do not work