Releases: oxeron/CocosBuilder
CocosBuilder 3.5.0-alpha2
- Added a welcome window to load previous projects and create new one
- Added Let's Move library to move binary in /Applications at startup
- Corrected some deprecated methods
- SpriteBuilder project importer
- iPhone 6+ correction
- Added a tvOS target specific publish directory
- iOS target now publishes only tablethd and phoned assets
- tvOS target now publishes only tablethd assets
- Multiple fixes in interface
CocosBuilder 3.5.0-alpha1
This is the first alpha version of CocosBuilder
First version including cocos2d 3.5
Here is the first alpha version concerning cocos2d 3.5 port
Clean your project before building
Upgrade from old project does not work by now.
Many problems to fix in exported project, but iOS target seems to build
Final release supporting 3.4.9 branch
This is the final release for SpriteBuilder built with cocos2d-3.4.9 and generating cocos2d-3.4.9 projects
Many corrections from SB 2.0 branch
Fixed issue #1
SpriteBuilder 1.5.0-alpha5
A lot of commit since alpha4 ...
Features were missing comparing to AppStore version, so I merged manually all the commits from sprite builder/SpriteBuilder repository with code not concerning cocos2d v4
Getting close to stable build ... need testing !
SpriteBuilder 1.5.0-alpha4
SpriteBuilder Unit tests now pass
SpriteBuilder 1.5.0-alpha3
No more Android related code
Cleaned exported Xcode project
SpriteBuilder 1.5.0-alpha2
Effects can now be added to CCEffectNode
No more SpriteKit code
SpriteBuilder 1.5.0-alpha1
This application has been built for 10.10 and 10.11
It uses cocos2d-objc 3.4.9 and generates 3.4.9 project too
Effects do not work