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Releases: noahrepublic/DataKeep

v5.0.0

09 Dec 04:23
4e7f52d
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What's Changed

  • Add a way to customize the verbosity of the logging, fix .GetStore() returning wrong cached value by @FireBird702 in #43

Full Changelog: v4.1.0...v5.0.0

  • Add DataKeep.Enums
  • Default logLevel is now DataKeep.Enums.LogLevel.Warn
  • Add store:Identify()
  • Add store:RemoveKeep()
  • Add :LoadKeep() retrying
  • Fix .GetStore() returning wrong cached value
  • Functions made only for specific keep type are only visible for that type
  • Types are --!strict

Breaking Changes

  • Proper promise handling on loading, see basic usage docs
  • DataKeep.LoadMethods -> DataKeep.Enums.LoadMethod
  • Added customization of the verbosity of the logging via DataKeep.Enums.LogLevel

v4.1.0

22 Oct 03:19
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version 4.1.0: 10/22/2024

FIXED RBXM'S TYPES (on version 4.0.0 too)

  • Add DataKeep.SetConfig()

What's Changed

Full Changelog: v4.0.0...v4.1.0

v4.0.0

12 Oct 01:11
e896328
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version 4.0.0: 10/06/2024

Breaking Changes ! !

  • Changed globalUpdate.ID -> globalUpdate.Id (Already saved data will be updated to the new format)
  • DataKeep:LoadStore() requires wrapper as third parameter (for strict types)
  • Default Wrapper now moved to DataKeep.Wrapper
  • CriticalStateSignal and IssueSignal moved to DataKeep.CriticalStateSignal and DataKeep.IssueSignal
  • .CriticalState -> .IsCriticalState

What's Changed

Full Changelog: v3.2.1...v4.0.0

v3.2.1

30 Sep 00:29
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version 3.2.1: 09/29/2024

What's Changed

Full Changelog: v3.2.0...v3.2.1

v3.2.0

23 Aug 16:02
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What's Changed

Full Changelog: v3.1.2...v3.2.0

v3.1.2

28 May 21:56
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What's Changed

Full Changelog: v3.1.1...v3.1.2

v3.1.1

23 Mar 17:34
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version 3.1.1: 03/17/2024

Fixed

  • LoadCount not incrementing

Added

  • Class implementation to Usage docs

Full Changelog: v3.1.0...v3.1.1

v3.1.0

17 Mar 23:48
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version 3.1.0: 03/17/2024

Fixed

  • Mock detection fix

SLIGHT BREAKING CHANGE

  • GetStore now waits for mockstore detection to finish. Players.PlayerAdded events may fire before getstore is ready. Use a loop of current players first. (See Example)

What's Changed

  • Delay server closing process until all save jobs are completed by @FireBird702 in #19

Full Changelog: v3.0.6...v3.1.0

v3.0.5

14 Feb 03:16
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version 3.0.5: 02/13/2024

Fixed

  • GlobalUpdates returning nil causing an error

v3.0.4

21 Jan 04:05
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version 3.0.4: 01/21/2024

Fixed

  • Impartial saving issues from Roblox's :UpdateAsync() not working as intended

Full Changelog: v3.0.3...v3.0.4