Releases: nathanhoad/godot_dialogue_manager
Releases · nathanhoad/godot_dialogue_manager
v1.12.0
- Adds syntax to force an end to the conversation (
=> END!
) to make it play nice with the "continue through titles" option. - Editor now remembers your cursor position when returning to a recent file (and after applying translation keys, etc)
- Simplifies mutation internals.
v1.11.2
- Fixes an issue that meant files weren't being saved when changing resources.
v1.11.1
- Makes sure the goto stack is cleared when starting a new dialogue chain.
v1.11.0
- Adds support for continuing through titles via a compiler setting.
- Adds support for
=><
syntax for jumping to a title and returning to the jump point after.
v1.10.0
- Adds support for re-importing translations when you've made changes to the CSV.
- Adds some more docs about the start and finish signals.
v1.9.0
- Add a text replace toolbar
- Renamed any internal constants that might clash with game globals
- Simplified the workaround for setting
DialogueLabel
height
v1.8.0
- Adds
not
and!
syntax for negation. - Allows for deep assigning in mutations (eg
set some_dictionary["key"] = "some value"
). - Lets you turn off pre-baking compiler results. When disabled, resources will be compiled at run time.
- Adds an option to include responses that failed their condition check.
- Exporting translations will now remember where you last specifically exported a translation file.
v1.7.2
- Restores the
DialogueLine
typing forDialogueResource.get_next_dialogue_line()
- Fixes the weird resource property issue better
v1.7.1
- Fixes an issue when trying to set properties on a
DialogueResource
v1.7.0
- Add shortcut on
DialogueResource
instances to get the next line of dialogue. - Adds dot syntax for dictionaries and objects in inline expressions
- Adds a button in the dialogue editor to insert BBCodes and dialogue markers.
- Fixes an issue with nested responses
- Fixes an issue with displaced BBCodes when using a bunch of them along with dialogue markers