Releases: nathanhoad/godot_dialogue_manager
Releases · nathanhoad/godot_dialogue_manager
v2.40.0 for Godot 4.2
What's Changed
New Stuff
- Add support for String methods in mutations by @nathanhoad in #579
- Add support for StringNames by @nathanhoad in #587
Fixes
- Fix a CodeEdit method name clash by @nathanhoad in #583
- Fix C# mutation handling derived types in args by @SkeirBoreal in #586
Other Changes
- Improve C# project detection by @nathanhoad in #578
- Ensure label is ready before locale change by @nathanhoad in #582
New Contributors
- @SkeirBoreal made their first contribution in #586
Full Changelog: v2.39.1...v2.40.0
v2.39.1 for Godot 4.2
What's Changed
New Stuff
- Make responses menu base type more flexible by @nathanhoad in #558
- Add support for C# logical operators by @nathanhoad in #567
Other Changes
- Fix typos in documentation by @wlim33 in #556
- Fix: add .mo extension to PO translation behavior by @Selenyhr in #561
- Update the Dialogue Label when the locale changes by @nathanhoad in #568
- Make dotnet detection more forgiving by @nathanhoad in #569
New Contributors
Full Changelog: v2.39.0...v2.39.1
v2.39.0 for Godot 4.2
What's Changed
New Stuff
- Use editor shortcuts where possible by @nathanhoad in #550
- Added support for Callables in mutations by @CodeZombie in #555
Fixes
- Fix character replacements in response shortcuts by @nathanhoad in #542
- Fix EOF end being too forceful by @nathanhoad in #543
- Allow titles to follow titles by @nathanhoad in #551
Other Changes
New Contributors
- @abshinri made their first contribution in #545
- @CodeZombie made their first contribution in #555
Full Changelog: v2.38.0...v2.39.0
v2.38.0 for Godot 4.2
What's Changed
New Stuff
- Add support for find/replace across files by @nathanhoad in #535
Fixes
- Fix out of bounds without optional arguments by @exodrifter in #533
- Fix C# async methods returning without await by @nathanhoad in #538
Other Changes
- Prevent project showing as unsaved when opening by @nathanhoad in #539
New Contributors
- @exodrifter made their first contribution in #533
Full Changelog: v2.37.1...v2.38.0
v2.37.1 for Godot 4.2
Looks like I jumped the gun with v2.37.0
so here's v2.37.1
, a supplemental release to add one more thing:
What's Changed in 2.37.1
New Stuff
- Allow non-blocking inline mutations with "do!" by @nathanhoad in #531
What's Changed in 2.37.0
New Stuff
- Simplify choosing actions for next and skip by @nathanhoad in #529
- Allow non-blocking mutations with "do!" by @nathanhoad in #530
Fixes
- Avoid outofbounds when DialogueLabel changes language while typing by @rothiotome in #524
Other Changes
- Defer loading game states until they are used by @nathanhoad in #521
- Add support for vararg methods like emit_signal by @nathanhoad in #528
New Contributors
- @rothiotome made their first contribution in #524
Full Changelog: v2.36.0...v2.37.1
v2.37.0 for Godot 4.2
What's Changed
New Stuff
- Simplify choosing actions for next and skip by @nathanhoad in #529
- Allow non-blocking mutations with "do!" by @nathanhoad in #530
Fixes
- Avoid outofbounds when DialogueLabel changes language while typing by @rothiotome in #524
Other Changes
- Defer loading game states until they are used by @nathanhoad in #521
- Add support for vararg methods like emit_signal by @nathanhoad in #528
New Contributors
- @rothiotome made their first contribution in #524
Full Changelog: v2.36.0...v2.37.0
v2.36.0 for Godot 4.2
What's Changed
New Stuff
- Allow Lua style dictionary syntax by @nathanhoad in #514
- Allow awaiting inline mutations by @nathanhoad in #516
Fixes
- Emit
passed_title
if title found between line and responses by @nathanhoad in #507 - Stop double resolving response conditions by @nathanhoad in #510
- Make sure next jump line has a valid target by @nathanhoad in #513
Other Changes
- Bring back Godot 4.1 Vector3 Constants by @shomykohai in #509
- Make the CSV import an open dialog by @nathanhoad in #519
New Contributors
- @shomykohai made their first contribution in #509
Full Changelog: v2.35.1...v2.36.0
v2.35.1 for Godot 4.2
What's Changed
Fixes
- Fix order of resolves for state by @nathanhoad in #501
Other Changes
- Call finished_typing signal later by @nathanhoad in #500
- Defer emitting dialogue_ended by @nathanhoad in #502
Full Changelog: v2.35.0...v2.35.1
v2.35.0 for Godot 4.2
What's Changed
New Stuff
- Add translations for Spanish by @4kxz in #492
- Remember which files were open in previous session by @nathanhoad in #495
Fixes
- Fix null comparisons when variable value is null by @nathanhoad in #490
Other Changes
- Remove constants that aren't backwards compatible by @nathanhoad in #491
- Add option to turn off auto-update by @nathanhoad in #496
Full Changelog: v2.34.1...v2.35.0
v2.34.1 for Godot 4.2
What's Changed
New Stuff
- Allow passing Signal arguments to functions by @4kxz in #479
- Add support for Color and Vector constants by @nathanhoad in #483
Fixes
- Fix multiple different values for replacements by @nathanhoad in #485
- Allow inherited mutations in C# by @nathanhoad in #489
Full Changelog: v2.34.0...v2.34.1