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Releases: nathanhoad/godot_dialogue_manager

v2.0.1

29 Aug 21:51
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  • Fixes an issue with filter not existing on PackedStringArray

v2.0.0

27 Aug 11:55
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  • Upgrades to Godot 4.
  • Dialogue resources now compile in the background.
  • Adds support for importing titles from other dialogue files.
  • Updates the example balloon
  • Adds balloon examples
  • Adds support for calling any global directly as a game state.
  • Removes a few settings that are no longer applicable.

v1.16.0

27 Aug 10:14
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  • Adds a tool menu item to prepare files for Dialogue Manager 2

v1.15.1

26 Aug 05:06
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  • Fixes an issue with DialogueLabel typing speed in HTML5 exports.

v1.15.0

23 Aug 12:40
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  • Adds support for randomizing phrases in dialogue. For example, Nathan: [[Hi|Hello|G'day]], I'm Nathan would pick one from the three greetings.

v1.14.3

20 Aug 22:57
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  • Fixes next bbcode

v1.14.2

19 Aug 02:19
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  • Stops mutations from being cleaned up too early.
  • Stops the mouse from being able to trigger disallowed responses.

v1.14.1

15 Aug 10:26
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  • Fixes an issue when using arrays as arguments for inline mutations.
  • Fixes an issue when running multiple dialogues at once.

v1.14.0

06 Aug 23:25
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  • Adds support for passing temporary extra game states to get_next_dialogue_line
  • Adds an auto-incremented resource_version to dialogue resources
  • Moves a few internal config values out of your game's repository so they don't keep flagging as changes in source control
  • Halts the test scene if you have compile errors
  • Fixes an issue with the debug mutation
  • Fixes an issue with mouse wheeling in the example balloon

v1.13.6

30 Jul 01:11
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  • Fixes an issue with lines being skipped during compile - this will require you to re-open your dialogue files so they can be recompiled.
  • Adds multiline support to move line shortcut