Releases: nathanhoad/godot_dialogue_manager
Releases Β· nathanhoad/godot_dialogue_manager
v2.0.1
- Fixes an issue with
filter
not existing onPackedStringArray
v2.0.0
- Upgrades to Godot 4.
- Dialogue resources now compile in the background.
- Adds support for importing titles from other dialogue files.
- Updates the example balloon
- Adds balloon examples
- Adds support for calling any global directly as a game state.
- Removes a few settings that are no longer applicable.
v1.16.0
- Adds a tool menu item to prepare files for Dialogue Manager 2
v1.15.1
- Fixes an issue with DialogueLabel typing speed in HTML5 exports.
v1.15.0
- Adds support for randomizing phrases in dialogue. For example,
Nathan: [[Hi|Hello|G'day]], I'm Nathan
would pick one from the three greetings.
v1.14.3
- Fixes
next
bbcode
v1.14.2
- Stops mutations from being cleaned up too early.
- Stops the mouse from being able to trigger disallowed responses.
v1.14.1
- Fixes an issue when using arrays as arguments for inline mutations.
- Fixes an issue when running multiple dialogues at once.
v1.14.0
- Adds support for passing temporary extra game states to
get_next_dialogue_line
- Adds an auto-incremented
resource_version
to dialogue resources - Moves a few internal config values out of your game's repository so they don't keep flagging as changes in source control
- Halts the test scene if you have compile errors
- Fixes an issue with the
debug
mutation - Fixes an issue with mouse wheeling in the example balloon
v1.13.6
- Fixes an issue with lines being skipped during compile - this will require you to re-open your dialogue files so they can be recompiled.
- Adds multiline support to move line shortcut