-
Notifications
You must be signed in to change notification settings - Fork 0
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
3.6.x #20
Commits on Sep 8, 2024
-
Bump version to 3.6-stable \o/
At long last, after 2 years of development, Godot 3.6 is finally out! Developing it in parallel to the 4.x branch proved to be a challenge, as eventually I (Rémi) hardly had any time to focus on it. Thankfully lawnjelly picked up the torch, both on the feature dev side (most new rendering features are his work) but now also as release manager for 3.x. For anyone still using Godot 3.5 for their released or soon-to-be published titles, upgrading to 3.6 should bring a lot of bug fixes, as well as a number of useful features and quality of life improvements.
Configuration menu - View commit details
-
Copy full SHA for de2f0f1 - Browse repository at this point
Copy the full SHA de2f0f1View commit details
Commits on Sep 11, 2024
-
Configuration menu - View commit details
-
Copy full SHA for 5e0f237 - Browse repository at this point
Copy the full SHA 5e0f237View commit details -
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb). (cherry picked from commit 81064cc)
Configuration menu - View commit details
-
Copy full SHA for 32ddd4f - Browse repository at this point
Copy the full SHA 32ddd4fView commit details
Commits on Sep 12, 2024
-
Configuration menu - View commit details
-
Copy full SHA for 905e8a3 - Browse repository at this point
Copy the full SHA 905e8a3View commit details -
Object::call()
prevent debug lock accessing dangling pointerSelf deleting an object within a call was leading to crashes due to referencing freed memory, due to a raw pointer stored in the debug lock. Co-authored-by: RandomShaper <[email protected]>
Configuration menu - View commit details
-
Copy full SHA for 0ccd559 - Browse repository at this point
Copy the full SHA 0ccd559View commit details -
Merge pull request godotengine#96891 from timothyqiu/expression-perio…
…d-3.x [3.x] Fix parsing of `4.` in Expression
Configuration menu - View commit details
-
Copy full SHA for d6d2951 - Browse repository at this point
Copy the full SHA d6d2951View commit details -
Fixed issues relating to receiving an MSBuild warning/error that did …
…not refer to any file
Configuration menu - View commit details
-
Copy full SHA for 5cbe7fd - Browse repository at this point
Copy the full SHA 5cbe7fdView commit details -
Merge pull request godotengine#96127 from RedOrbweaver/fix_msbuild_lo…
…gger_crash [3.x] Fix MSBuild logger exception thrown when processing a warning or an error with no associated file
Configuration menu - View commit details
-
Copy full SHA for db51187 - Browse repository at this point
Copy the full SHA db51187View commit details -
Merge pull request godotengine#96862 from lawnjelly/selfdestruct_corr…
…ectness [3.x] `Object::call()` prevent debug lock accessing dangling pointer
Configuration menu - View commit details
-
Copy full SHA for 8c444fb - Browse repository at this point
Copy the full SHA 8c444fbView commit details
Commits on Sep 13, 2024
-
Configuration menu - View commit details
-
Copy full SHA for 39b2d86 - Browse repository at this point
Copy the full SHA 39b2d86View commit details -
Configuration menu - View commit details
-
Copy full SHA for 8fcfae3 - Browse repository at this point
Copy the full SHA 8fcfae3View commit details