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3.6.x #20

Merged
merged 11 commits into from
Sep 13, 2024
Merged

3.6.x #20

merged 11 commits into from
Sep 13, 2024

Commits on Sep 8, 2024

  1. Bump version to 3.6-stable \o/

    At long last, after 2 years of development, Godot 3.6 is finally out!
    
    Developing it in parallel to the 4.x branch proved to be a challenge,
    as eventually I (Rémi) hardly had any time to focus on it.
    
    Thankfully lawnjelly picked up the torch, both on the feature dev side
    (most new rendering features are his work) but now also as release
    manager for 3.x.
    
    For anyone still using Godot 3.5 for their released or soon-to-be
    published titles, upgrading to 3.6 should bring a lot of bug fixes, as
    well as a number of useful features and quality of life improvements.
    akien-mga committed Sep 8, 2024
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Commits on Sep 11, 2024

  1. Bump version to 3.7-dev

    akien-mga committed Sep 11, 2024
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  2. Doctool: Remove version attribute from XML header

    We don't use that info for anything, and it generates unnecessary diffs
    every time we bump the minor version (and CI failures if we forget to
    sync some files from opt-in modules (mono, text_server_fb).
    
    (cherry picked from commit 81064cc)
    akien-mga committed Sep 11, 2024
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Commits on Sep 12, 2024

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  2. Object::call() prevent debug lock accessing dangling pointer

    Self deleting an object within a call was leading to crashes due to referencing freed memory, due to a raw pointer stored in the debug lock.
    
    Co-authored-by: RandomShaper <[email protected]>
    lawnjelly and RandomShaper committed Sep 12, 2024
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  3. Merge pull request godotengine#96891 from timothyqiu/expression-perio…

    …d-3.x
    
    [3.x] Fix parsing of `4.` in Expression
    lawnjelly authored Sep 12, 2024
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  5. Merge pull request godotengine#96127 from RedOrbweaver/fix_msbuild_lo…

    …gger_crash
    
    [3.x] Fix MSBuild logger exception thrown when processing a warning or an error with no associated file
    lawnjelly authored Sep 12, 2024
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  6. Merge pull request godotengine#96862 from lawnjelly/selfdestruct_corr…

    …ectness
    
    [3.x] `Object::call()` prevent debug lock accessing dangling pointer
    lawnjelly authored Sep 12, 2024
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Commits on Sep 13, 2024

  1. Merge pull request #19 from godotengine/3.x

    3.x
    illlustr authored Sep 13, 2024
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