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3.6.x #20

Merged
merged 11 commits into from
Sep 13, 2024
Merged

3.6.x #20

merged 11 commits into from
Sep 13, 2024

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illlustr
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akien-mga and others added 11 commits September 8, 2024 22:41
At long last, after 2 years of development, Godot 3.6 is finally out!

Developing it in parallel to the 4.x branch proved to be a challenge,
as eventually I (Rémi) hardly had any time to focus on it.

Thankfully lawnjelly picked up the torch, both on the feature dev side
(most new rendering features are his work) but now also as release
manager for 3.x.

For anyone still using Godot 3.5 for their released or soon-to-be
published titles, upgrading to 3.6 should bring a lot of bug fixes, as
well as a number of useful features and quality of life improvements.
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).

(cherry picked from commit 81064cc)
Self deleting an object within a call was leading to crashes due to referencing freed memory, due to a raw pointer stored in the debug lock.

Co-authored-by: RandomShaper <[email protected]>
…d-3.x

[3.x] Fix parsing of `4.` in Expression
…gger_crash

[3.x] Fix MSBuild logger exception thrown when processing a warning or an error with no associated file
…ectness

[3.x] `Object::call()` prevent debug lock accessing dangling pointer
@illlustr illlustr merged commit 6e47ccc into gdx.3x Sep 13, 2024
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5 participants