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area DeepwoodShrine: | ||
room BarrelMagic | ||
room BF1BigKey | ||
room BF1LilyButton | ||
room BF1LilyChest | ||
room BF1LilyDrop | ||
room F1PreChu | ||
room GFBarrelROom | ||
room GFEntrance | ||
room GFLanterns | ||
room GFLeverBridge | ||
room GFMadderpillar | ||
room GFMadderpillarHP | ||
room GFMulldozers | ||
room GFMushrooms | ||
room GFPillarButtons | ||
room GFPillarDoor | ||
room GFPortalHeart | ||
room GFPotButton | ||
room GFStairs | ||
room BarrelMagic: | ||
node Main: | ||
door NorthEast | ||
door SouthWest | ||
node Unlocked: | ||
door NorthWest | ||
door SouthEast | ||
node Hole: | ||
warp Hole | ||
node HoleOpen: | ||
set HoleOpen | ||
Main <-> Unlocked: ( flag GFBarrelRoom.WestVinesBurned & flag GFBarrelRoom.EastVinesBurned ) | ||
Unlocked -> Hole: flag HoleOpen | ||
Unlocked -> HoleOpen: item GustJar | ||
room BF1BigKey: # | ||
node South: | ||
door South | ||
node Main: | ||
target Portal | ||
chest Chest | ||
set GFEntrance.RedPortal | ||
node RedPortal: | ||
warp GFEntrance.RedPortal | ||
Main -> RedPortal: flag GFEntrance.RedPortal | ||
South -> Main: ( item GustJar | item Cape ) | ||
Main -> South: ( item GustJar | item Cape | item Flippers ) | ||
room BF1LilyButton: # | ||
node WestTarget: | ||
target West | ||
node West: | ||
warp West | ||
WestTarget -> West: ( item Flippers | moveWithLilypad ) | ||
node NorthTarget: | ||
target NorthWater | ||
set ButtonPressed | ||
node North: | ||
warp NorthWater | ||
NorthTarget -> North: ( item Flippers | moveWithLilypad ) | ||
North <-> West: ( flag ButtonPressed & ( item Flippers | moveWithLilypad ) ) | ||
node Button: | ||
set ButtonPressed | ||
West <-> Button: moveWithLilypad | ||
room BF1LilyChest: | ||
node Main: | ||
door Stairs | ||
enemy Pesto | ||
chest BigChest | ||
node Chest: | ||
chest Chest | ||
Main -> Chest: item Cape | ||
node WaterExit: | ||
exit Water | ||
node Water: | ||
entrance Water | ||
Water -> Chest: stepOffLilypad | ||
WaterExit -> Water: ( item Flippers | moveWithLilypad ) | ||
Water -> Main: stepOffLilypad | ||
Main -> Water: item Flippers | ||
room BF1LilyDrop: # | ||
node Main: | ||
exit Drop | ||
stepOnLilypad | ||
node NorthDoor: | ||
door North | ||
node North: | ||
lock NorthDoor | ||
North <-> NorthDoor: open NorthDoor | ||
node Water: | ||
warp East | ||
enemy Enemies | ||
Water -> North: stepOffLilypad | ||
North -> Water: ( moveWithLilypad | item Flippers ) | ||
node WaterExit: | ||
exit East | ||
WaterExit -> Water: ( item Flippers | moveWithLilypad ) | ||
Main -> Water: ( item Flippers | moveWithLilypad ) | ||
room F1PreChu: # | ||
node NorthDoor: | ||
door North | ||
node NorthOpenDoor: | ||
set DoorUnlocked | ||
node North | ||
North <-> NorthDoor: flag DoorUnlocked | ||
North -> NorthOpenDoor: item DWSBigKey | ||
node East: | ||
door EastStairs | ||
node West: | ||
door WestStairs | ||
chest WestChest | ||
East <-> North: item Cape | ||
East -> South: item Flippers | ||
East <-> South: ( item GustJar | item Cape ) | ||
South <-> North: ( item GustJar | item Cape ) | ||
North -> South: item Flippers | ||
room GFBarrelRoom: # | ||
node SouthEast: | ||
door South | ||
door BarrelSouthEast | ||
enemy SouthEastPuffStool | ||
set EastVinesBurned | ||
node SouthWest: | ||
door West | ||
door BarrelSouthWest | ||
node NorthEast: | ||
door BarrelNorthEast | ||
target North | ||
lock NorthEastDoor | ||
node NorthWest: | ||
door BarrelNorthWest | ||
enemy NorthWestPuffStools | ||
set WestVinesBurned | ||
node NorthWestChest: | ||
chest Chest | ||
node NorthWestChestSpawns: | ||
set ChestSpawned | ||
NorthWest -> NorthWestChest: flag ChestSpawned | ||
NorthWest -> NorthWestChestSpawns: ( item GustJar | item BombBag | hasExplosive ) | ||
node NorthEastDoor: | ||
warp East | ||
node NorthEastFromDoor: | ||
target East | ||
NorthEast -> NorthEastDoor: open NorthEastDoor | ||
NorthEastFromDoor -> NorthEast: open NorthEastDoor | ||
NorthEast -> NorthWest | ||
node NorthDoor: | ||
warp North | ||
NorthEast <-> NorthDoor: flag GFPortalHeart.SouthDoorOpen | ||
room GFEntrance: # | ||
node Main: | ||
door South | ||
door North | ||
target RedPortal | ||
target BluePortal | ||
target EastStair | ||
target WestStair | ||
node EastStair: | ||
warp EastStair | ||
node WestStair: | ||
warp WestStair | ||
node StairEntrances: | ||
set EastWebGone | ||
set WestWebGone | ||
Main -> EastStair: flag EastWebGone | ||
Main -> WestStair: flag WestWebGone | ||
Main -> StairEntrances: ( item GustJar | item Lantern ) | ||
node RedPortal: | ||
warp RedPortal | ||
node BluePortal: | ||
warp BluePortal | ||
Main -> RedPortal: flag RedPortal | ||
Main -> BluePortal: flag BluePortal | ||
room GFLanterns: # | ||
node Main: | ||
enemy Slugs | ||
set TopLeftTorch | ||
set TopRightTorch | ||
set BottomLeftTorch | ||
set BottomRightTorch | ||
door South | ||
lock NorthDoor | ||
node Chest: | ||
chest Chest | ||
Main -> Chest: ( flag TopLeftTorch & flag TopRightTorch & flag BottomLeftTorch & flag BottomRightTorch ) | ||
node North: | ||
door North | ||
Main <-> North: open NorthDoor | ||
room GFLeverBridge: # | ||
node South: | ||
enemy Sluggulas | ||
door South | ||
set Bridge | ||
node North: | ||
door North | ||
North -> South | ||
South -> North: ( flag Bridge | item Cape | item GustJar ) | ||
room GFMadderpillar: # | ||
node Main: | ||
enemy Madderpillar | ||
node South: | ||
door South | ||
node NorthEast: | ||
door EastNorth | ||
node EastSouth: | ||
door EastSouth | ||
node Chest: | ||
chest Chest | ||
node SouthWebGone: | ||
set SouthWebGone | ||
node EastWebGone: | ||
set EastWebGone | ||
South -> SouthWebGone: item Lantern | ||
Main -> SouthWebGone: ( item GustJar | item Lantern ) | ||
EastSouth -> EastWebGone: item Lantern | ||
Main -> EastWebGone: ( item GustJar | item Lantern ) | ||
NorthEast -> Main: open GFPortalHeart.WestNorthDoor | ||
Main -> NorthEast: ( open GFPortalHeart.WestNorthDoor & kill Madderpillar ) | ||
South <-> Main: flag SouthWebGone | ||
EastSouth <-> Main: flag EastWebGone | ||
Main -> Chest: kill Madderpillar | ||
room GFMadderpillarHP: # | ||
node North: | ||
door North | ||
chest HP | ||
node South: | ||
door East | ||
door West | ||
chest BigChest | ||
enemy MullDozers | ||
room GFMulldozers: # | ||
node Main: | ||
enemy Mulldozers | ||
node South: | ||
door South | ||
node West: | ||
door West | ||
node Chest: | ||
chest Chest | ||
Main -> South: kill Mulldozers | ||
Main <-> West: kill Mulldozers | ||
Main -> Chest: kill Mulldozers | ||
South -> Main | ||
room GFMushrooms: # | ||
node North: | ||
door North | ||
door West | ||
node Center: | ||
set Bridge | ||
North -> Center | ||
Center -> North: ( item GustJar | item Flippers | item Cape | flag Bridge ) | ||
Center -> South: ( item Flippers | item Cape | flag Bridge ) | ||
North -> South: item GustJar | ||
South -> North: item GustJar | ||
South -> Center: item Cape | ||
node South: | ||
door EastSouth | ||
node NorthEastDoor: | ||
door EastNorth | ||
Main <-> NorthEastDoor: kill GFMulldozers.Mulldozers | ||
room GFPillarButtons: # | ||
node Main: | ||
door North | ||
chest Chest | ||
room GFPillarDoor: # | ||
node Main: | ||
door West | ||
enemy Sluggulas | ||
node North: | ||
door North | ||
Main -> North | ||
room GFPortalHeart: # | ||
node Main: | ||
door WestSouth | ||
door East | ||
set SouthDoorOpen | ||
enemy PuffStools | ||
lock WestNorthDoor | ||
node SouthDoor: | ||
warp South | ||
node SouthFromDoor: | ||
target South | ||
Main -> SouthDoor: flag SouthDoorOpen | ||
SouthFromDoor -> Main: flag SouthDoorOpen | ||
node UncoverDust: | ||
set GFEntrance.BluePortal | ||
set EastChestSpawned | ||
set WestChestSpawned | ||
node EastChest: | ||
chest EastChest | ||
node WestChest: | ||
chest WestChest | ||
Main -> UncoverDust: ( item GustJar | item BombBag | hasExplosive ) | ||
Main -> EastChest: flag EastChestSpawned | ||
Main -> WestChest: flag WestChestSpawned | ||
node WestNorth: | ||
door WestNorth | ||
Main <-> WestNorth: open WestNorthDoor | ||
node Top: | ||
target Portal | ||
chest HP | ||
node TopPortal: | ||
warp Portal | ||
Top -> TopPortal: flag GFEntrance.BluePortal | ||
Top -> Main | ||
room GFPotButton: # | ||
node Main: | ||
door South | ||
door East | ||
enemy Enemies | ||
room GFStairs: # | ||
node Main: | ||
door North | ||
door West | ||
enemy MullDozers | ||
node Chest: | ||
chest Chest | ||
node ChestSpawn: | ||
set ChestSpawned | ||
Main -> ChestSpawned: ( item GustJar | item BombBag | hasExplosive ) | ||
Main -> Chest: flag ChestSpawned | ||
node South: | ||
door South | ||
South -> Main |
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