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Merge branch 'pull/158'
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Ibot02 committed Aug 25, 2024
2 parents 3609884 + 073ce11 commit 1c70d47
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321 changes: 302 additions & 19 deletions tmc/logic/deepwood_shrine.logic
Original file line number Diff line number Diff line change
@@ -1,20 +1,303 @@
area DeepwoodShrine:
room BarrelMagic
room BF1BigKey
room BF1LilyButton
room BF1LilyChest
room BF1LilyDrop
room F1PreChu
room GFBarrelROom
room GFEntrance
room GFLanterns
room GFLeverBridge
room GFMadderpillar
room GFMadderpillarHP
room GFMulldozers
room GFMushrooms
room GFPillarButtons
room GFPillarDoor
room GFPortalHeart
room GFPotButton
room GFStairs
room BarrelMagic:
node Main:
door NorthEast
door SouthWest
node Unlocked:
door NorthWest
door SouthEast
node Hole:
warp Hole
node HoleOpen:
set HoleOpen
Main <-> Unlocked: ( flag GFBarrelRoom.WestVinesBurned & flag GFBarrelRoom.EastVinesBurned )
Unlocked -> Hole: flag HoleOpen
Unlocked -> HoleOpen: item GustJar
room BF1BigKey: #
node South:
door South
node Main:
target Portal
chest Chest
set GFEntrance.RedPortal
node RedPortal:
warp GFEntrance.RedPortal
Main -> RedPortal: flag GFEntrance.RedPortal
South -> Main: ( item GustJar | item Cape )
Main -> South: ( item GustJar | item Cape | item Flippers )
room BF1LilyButton: #
node WestTarget:
target West
node West:
warp West
WestTarget -> West: ( item Flippers | moveWithLilypad )
node NorthTarget:
target NorthWater
set ButtonPressed
node North:
warp NorthWater
NorthTarget -> North: ( item Flippers | moveWithLilypad )
North <-> West: ( flag ButtonPressed & ( item Flippers | moveWithLilypad ) )
node Button:
set ButtonPressed
West <-> Button: moveWithLilypad
room BF1LilyChest:
node Main:
door Stairs
enemy Pesto
chest BigChest
node Chest:
chest Chest
Main -> Chest: item Cape
node WaterExit:
exit Water
node Water:
entrance Water
Water -> Chest: stepOffLilypad
WaterExit -> Water: ( item Flippers | moveWithLilypad )
Water -> Main: stepOffLilypad
Main -> Water: item Flippers
room BF1LilyDrop: #
node Main:
exit Drop
stepOnLilypad
node NorthDoor:
door North
node North:
lock NorthDoor
North <-> NorthDoor: open NorthDoor
node Water:
warp East
enemy Enemies
Water -> North: stepOffLilypad
North -> Water: ( moveWithLilypad | item Flippers )
node WaterExit:
exit East
WaterExit -> Water: ( item Flippers | moveWithLilypad )
Main -> Water: ( item Flippers | moveWithLilypad )
room F1PreChu: #
node NorthDoor:
door North
node NorthOpenDoor:
set DoorUnlocked
node North
North <-> NorthDoor: flag DoorUnlocked
North -> NorthOpenDoor: item DWSBigKey
node East:
door EastStairs
node West:
door WestStairs
chest WestChest
East <-> North: item Cape
East -> South: item Flippers
East <-> South: ( item GustJar | item Cape )
South <-> North: ( item GustJar | item Cape )
North -> South: item Flippers
room GFBarrelRoom: #
node SouthEast:
door South
door BarrelSouthEast
enemy SouthEastPuffStool
set EastVinesBurned
node SouthWest:
door West
door BarrelSouthWest
node NorthEast:
door BarrelNorthEast
target North
lock NorthEastDoor
node NorthWest:
door BarrelNorthWest
enemy NorthWestPuffStools
set WestVinesBurned
node NorthWestChest:
chest Chest
node NorthWestChestSpawns:
set ChestSpawned
NorthWest -> NorthWestChest: flag ChestSpawned
NorthWest -> NorthWestChestSpawns: ( item GustJar | item BombBag | hasExplosive )
node NorthEastDoor:
warp East
node NorthEastFromDoor:
target East
NorthEast -> NorthEastDoor: open NorthEastDoor
NorthEastFromDoor -> NorthEast: open NorthEastDoor
NorthEast -> NorthWest
node NorthDoor:
warp North
NorthEast <-> NorthDoor: flag GFPortalHeart.SouthDoorOpen
room GFEntrance: #
node Main:
door South
door North
target RedPortal
target BluePortal
target EastStair
target WestStair
node EastStair:
warp EastStair
node WestStair:
warp WestStair
node StairEntrances:
set EastWebGone
set WestWebGone
Main -> EastStair: flag EastWebGone
Main -> WestStair: flag WestWebGone
Main -> StairEntrances: ( item GustJar | item Lantern )
node RedPortal:
warp RedPortal
node BluePortal:
warp BluePortal
Main -> RedPortal: flag RedPortal
Main -> BluePortal: flag BluePortal
room GFLanterns: #
node Main:
enemy Slugs
set TopLeftTorch
set TopRightTorch
set BottomLeftTorch
set BottomRightTorch
door South
lock NorthDoor
node Chest:
chest Chest
Main -> Chest: ( flag TopLeftTorch & flag TopRightTorch & flag BottomLeftTorch & flag BottomRightTorch )
node North:
door North
Main <-> North: open NorthDoor
room GFLeverBridge: #
node South:
enemy Sluggulas
door South
set Bridge
node North:
door North
North -> South
South -> North: ( flag Bridge | item Cape | item GustJar )
room GFMadderpillar: #
node Main:
enemy Madderpillar
node South:
door South
node NorthEast:
door EastNorth
node EastSouth:
door EastSouth
node Chest:
chest Chest
node SouthWebGone:
set SouthWebGone
node EastWebGone:
set EastWebGone
South -> SouthWebGone: item Lantern
Main -> SouthWebGone: ( item GustJar | item Lantern )
EastSouth -> EastWebGone: item Lantern
Main -> EastWebGone: ( item GustJar | item Lantern )
NorthEast -> Main: open GFPortalHeart.WestNorthDoor
Main -> NorthEast: ( open GFPortalHeart.WestNorthDoor & kill Madderpillar )
South <-> Main: flag SouthWebGone
EastSouth <-> Main: flag EastWebGone
Main -> Chest: kill Madderpillar
room GFMadderpillarHP: #
node North:
door North
chest HP
node South:
door East
door West
chest BigChest
enemy MullDozers
room GFMulldozers: #
node Main:
enemy Mulldozers
node South:
door South
node West:
door West
node Chest:
chest Chest
Main -> South: kill Mulldozers
Main <-> West: kill Mulldozers
Main -> Chest: kill Mulldozers
South -> Main
room GFMushrooms: #
node North:
door North
door West
node Center:
set Bridge
North -> Center
Center -> North: ( item GustJar | item Flippers | item Cape | flag Bridge )
Center -> South: ( item Flippers | item Cape | flag Bridge )
North -> South: item GustJar
South -> North: item GustJar
South -> Center: item Cape
node South:
door EastSouth
node NorthEastDoor:
door EastNorth
Main <-> NorthEastDoor: kill GFMulldozers.Mulldozers
room GFPillarButtons: #
node Main:
door North
chest Chest
room GFPillarDoor: #
node Main:
door West
enemy Sluggulas
node North:
door North
Main -> North
room GFPortalHeart: #
node Main:
door WestSouth
door East
set SouthDoorOpen
enemy PuffStools
lock WestNorthDoor
node SouthDoor:
warp South
node SouthFromDoor:
target South
Main -> SouthDoor: flag SouthDoorOpen
SouthFromDoor -> Main: flag SouthDoorOpen
node UncoverDust:
set GFEntrance.BluePortal
set EastChestSpawned
set WestChestSpawned
node EastChest:
chest EastChest
node WestChest:
chest WestChest
Main -> UncoverDust: ( item GustJar | item BombBag | hasExplosive )
Main -> EastChest: flag EastChestSpawned
Main -> WestChest: flag WestChestSpawned
node WestNorth:
door WestNorth
Main <-> WestNorth: open WestNorthDoor
node Top:
target Portal
chest HP
node TopPortal:
warp Portal
Top -> TopPortal: flag GFEntrance.BluePortal
Top -> Main
room GFPotButton: #
node Main:
door South
door East
enemy Enemies
room GFStairs: #
node Main:
door North
door West
enemy MullDozers
node Chest:
chest Chest
node ChestSpawn:
set ChestSpawned
Main -> ChestSpawned: ( item GustJar | item BombBag | hasExplosive )
Main -> Chest: flag ChestSpawned
node South:
door South
South -> Main
15 changes: 15 additions & 0 deletions tmc/module.yaml
Original file line number Diff line number Diff line change
Expand Up @@ -72,6 +72,21 @@ provides:
stateful: false
type: truthy
export: target
stepOnLilypad:
arguments: []
stateful: true
type: truthy
export: self-edge
stepOffLilypad:
arguments: []
stateful: true
type: truthy
export: edge
moveWithLilypad:
arguments: []
stateful: true
type: truthy
export: edge
logic-sugar:
entrance:
type: multi
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