Blender Duplicator Rig Project: reverse engineering using Blender of "Duplicator Rig" by Meindbender Studio. Only educational purposes.
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Eyes: sticking in and out of main body, with independent eyesocket controllers (all done with warp modifiers), eyelids open/shut (via armature deformation and action constraints), eye global deformation via lattices. Tracking of pupils. Motion of complete pair.
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Mouth: Moves up/down via shapekeys. Secondary deformation of mouth shape via armature. Controllers travels with deformation via auxiliary mesh (dorito effect). Complete shut drives solidify turn off. Extreme poses via shapekeys.
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Teeth: They follow mouth deformation using auxiliary mesh. Independent teeth controllers.
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Body: initial deformation using mesh deformers and armature combined. Squash and stretch added to bone deformers.
First official demo: https://youtu.be/wEUm-L012ig Second demo: https://youtu.be/4di4A7ZkLE8
Earlier attempts: https://youtu.be/2BFRVfWAQyA https://youtu.be/BTDnaEKDVaY
Meindbender Studio original work: https://vimeo.com/22844101