This repository has been archived by the owner on Oct 26, 2020. It is now read-only.
- Update to KSP 1.4.1
- Removed part inventory, optionally use ScrapYard mod instead.
- Build list and editor UI are now clamped to the screen such that the center of the window cannot go off-screen.
- Build list will remember if it was visible in the space center scene and will try to resume that state
- Build list is now slightly wider, 500 pixels instead of 400
- Ships recovered into storage will no longer end up completely in the ceiling
- Crew selector will try to use the crew layout set in the editor, unless kerbals are missing
- Build rates are cached for use in other scenes where they can't be calculated correctly do to missing building level information
- Support for CrewRandR added. Crew that are grounded are not allowed to be on flights.
- New method of handling KSC upgrades by overriding the upgrade button on the UI. Less prone to errors since it doesn't have to downgrade buildings.
- Round level checks when getting building levels. Fixes various issues, especially with Custom Barn Kit.
- Added variables to some formulas for max building level (LM for launchsite max and ELM for editor max)
- Fixed issues with support for Editor Time modlet.
- Fixed bug where build rate 2 was showing up when it shouldn't be when changing presets.
- Numerous additions added by NathanKell, some of which I don't really know what they do:
- Fake-unlock tech nodes that are being researched when entering R&D
- Support external checking of crew availability per part
- Show rollout costs in the build UI
- Add support for Global_Variables
- Allow limiting the number of "rush build" clicks
- Support tracking the number of stages, number of staging parts, and cost of staging parts
- Update the rollout time/costs when switching launchpad
- Refresh parts when duplicating vessels (ScrapYard specific). Fixes issue where inventory parts were being duplicated.
- Integrate with the Making History Expansion's multiple launchsite feature. Can choose launchsite from BL+ window as before or from editor when building.
- Moved settings into PluginData folder.
- Some trickery to make sure the editor window doesn't get shrunk, as is happening for some as yet to be determined reason.
- Various refactoring and removal of unused code to improve stability, maintainability, and performance.