Releases: magico13/KCT
KCT v1.4.0.69 for KSP 1.4.1
- Update to KSP 1.4.1
- Removed part inventory, optionally use ScrapYard mod instead.
- Build list and editor UI are now clamped to the screen such that the center of the window cannot go off-screen.
- Build list will remember if it was visible in the space center scene and will try to resume that state
- Build list is now slightly wider, 500 pixels instead of 400
- Ships recovered into storage will no longer end up completely in the ceiling
- Crew selector will try to use the crew layout set in the editor, unless kerbals are missing
- Build rates are cached for use in other scenes where they can't be calculated correctly do to missing building level information
- Support for CrewRandR added. Crew that are grounded are not allowed to be on flights.
- New method of handling KSC upgrades by overriding the upgrade button on the UI. Less prone to errors since it doesn't have to downgrade buildings.
- Round level checks when getting building levels. Fixes various issues, especially with Custom Barn Kit.
- Added variables to some formulas for max building level (LM for launchsite max and ELM for editor max)
- Fixed issues with support for Editor Time modlet.
- Fixed bug where build rate 2 was showing up when it shouldn't be when changing presets.
- Numerous additions added by NathanKell, some of which I don't really know what they do:
- Fake-unlock tech nodes that are being researched when entering R&D
- Support external checking of crew availability per part
- Show rollout costs in the build UI
- Add support for Global_Variables
- Allow limiting the number of "rush build" clicks
- Support tracking the number of stages, number of staging parts, and cost of staging parts
- Update the rollout time/costs when switching launchpad
- Refresh parts when duplicating vessels (ScrapYard specific). Fixes issue where inventory parts were being duplicated.
- Integrate with the Making History Expansion's multiple launchsite feature. Can choose launchsite from BL+ window as before or from editor when building.
- Moved settings into PluginData folder.
- Some trickery to make sure the editor window doesn't get shrunk, as is happening for some as yet to be determined reason.
- Various refactoring and removal of unused code to improve stability, maintainability, and performance.
KCT for KSP 1.3.1
Build server is down again. Here's the last build from it. Grab MagiCore separately from here
Prerelease KCT for KSP 1.3 - v1.3.5.91
Since the build server is down, I have to resort to hosting builds somewhere else. Here's a copy of the latest build. It's 91 because that's a weird number I can track easily. I haven't actually tested this with 1.3.1
Kerbal Construction Time v1.3.4.1 for KSP 1.2
Recompile for KSP 1.2 Pre-release. Untested.
Kerbal Construction Time v1.3.4.0
Updated to KSP v1.1.3
Kerbal Construction Time v1.3.3.7-1
Small hotfix so that the setting menu won't open when selecting a KSC building with the mod primarily disabled (SimOnly or Disabled).
Kerbal Construction Time v1.3.3.7
v 1.3.3.7 (05/09/16)
- Update for KSP 1.1.2
- Now requires MagiCore for math and time parsing
- Added Part Variables and Module Variables to alter the EffectivePart and ProceduralPart formulas for specific parts/modules
- Several bug fixes
Kerbal Construction Time 1.3.3-pre6
- Fixed some GUI issues, but some are still present
- Added Part Variables to the Presets.
The Part Variables can modify the Effective Cost formulas on a per-part basis based on either the part name (Part_Variables, [PV] variable) or the modules on the part (Module_Variables, [MV] variable). The default values are 1. If multiple modules are present on the part, the MV's are all multiplied together to give a single [MV].
Kerbal Construction Time 1.3.3-pre5
Some small tweaks and bug fixes. Nothing too serious.
Kerbal Construction Time v1.3.3-pre4
- Hide the main GUI when switching to RnD, Astronaut Complex, and other non-scene change scenes
- Reset the build rate display when loading the editor to the correct one
- Update Presets to disable simulations by default
- Slight GUI changes to reduce the number of times build points are referenced.