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This repository has been archived by the owner on Oct 26, 2020. It is now read-only.

Releases: magico13/KCT

KCT v1.4.0.69 for KSP 1.4.1

24 Mar 18:13
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  • Update to KSP 1.4.1
  • Removed part inventory, optionally use ScrapYard mod instead.
  • Build list and editor UI are now clamped to the screen such that the center of the window cannot go off-screen.
  • Build list will remember if it was visible in the space center scene and will try to resume that state
  • Build list is now slightly wider, 500 pixels instead of 400
  • Ships recovered into storage will no longer end up completely in the ceiling
  • Crew selector will try to use the crew layout set in the editor, unless kerbals are missing
  • Build rates are cached for use in other scenes where they can't be calculated correctly do to missing building level information
  • Support for CrewRandR added. Crew that are grounded are not allowed to be on flights.
  • New method of handling KSC upgrades by overriding the upgrade button on the UI. Less prone to errors since it doesn't have to downgrade buildings.
  • Round level checks when getting building levels. Fixes various issues, especially with Custom Barn Kit.
  • Added variables to some formulas for max building level (LM for launchsite max and ELM for editor max)
  • Fixed issues with support for Editor Time modlet.
  • Fixed bug where build rate 2 was showing up when it shouldn't be when changing presets.
  • Numerous additions added by NathanKell, some of which I don't really know what they do:
    • Fake-unlock tech nodes that are being researched when entering R&D
    • Support external checking of crew availability per part
    • Show rollout costs in the build UI
    • Add support for Global_Variables
    • Allow limiting the number of "rush build" clicks
    • Support tracking the number of stages, number of staging parts, and cost of staging parts
  • Update the rollout time/costs when switching launchpad
  • Refresh parts when duplicating vessels (ScrapYard specific). Fixes issue where inventory parts were being duplicated.
  • Integrate with the Making History Expansion's multiple launchsite feature. Can choose launchsite from BL+ window as before or from editor when building.
  • Moved settings into PluginData folder.
  • Some trickery to make sure the editor window doesn't get shrunk, as is happening for some as yet to be determined reason.
  • Various refactoring and removal of unused code to improve stability, maintainability, and performance.

KCT for KSP 1.3.1

27 Oct 19:49
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KCT for KSP 1.3.1 Pre-release
Pre-release

Build server is down again. Here's the last build from it. Grab MagiCore separately from here

Prerelease KCT for KSP 1.3 - v1.3.5.91

21 Sep 23:04
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Pre-release

Since the build server is down, I have to resort to hosting builds somewhere else. Here's a copy of the latest build. It's 91 because that's a weird number I can track easily. I haven't actually tested this with 1.3.1

Kerbal Construction Time v1.3.4.1 for KSP 1.2

16 Sep 03:09
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Recompile for KSP 1.2 Pre-release. Untested.

Kerbal Construction Time v1.3.4.0

25 Jun 22:38
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Updated to KSP v1.1.3

Kerbal Construction Time v1.3.3.7-1

21 May 15:37
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Pre-release

Small hotfix so that the setting menu won't open when selecting a KSC building with the mod primarily disabled (SimOnly or Disabled).

Kerbal Construction Time v1.3.3.7

10 May 01:30
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v 1.3.3.7 (05/09/16)

  • Update for KSP 1.1.2
  • Now requires MagiCore for math and time parsing
  • Added Part Variables and Module Variables to alter the EffectivePart and ProceduralPart formulas for specific parts/modules
  • Several bug fixes

Kerbal Construction Time 1.3.3-pre6

08 May 03:11
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Pre-release
  • Fixed some GUI issues, but some are still present
  • Added Part Variables to the Presets.

The Part Variables can modify the Effective Cost formulas on a per-part basis based on either the part name (Part_Variables, [PV] variable) or the modules on the part (Module_Variables, [MV] variable). The default values are 1. If multiple modules are present on the part, the MV's are all multiplied together to give a single [MV].

Kerbal Construction Time 1.3.3-pre5

05 May 03:44
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Pre-release

Some small tweaks and bug fixes. Nothing too serious.

Kerbal Construction Time v1.3.3-pre4

01 May 22:35
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  • Hide the main GUI when switching to RnD, Astronaut Complex, and other non-scene change scenes
  • Reset the build rate display when loading the editor to the correct one
  • Update Presets to disable simulations by default
  • Slight GUI changes to reduce the number of times build points are referenced.