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Clarify example in first-scene.md #58

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4 changes: 2 additions & 2 deletions markdown/book/first-steps/first-scene.md
Original file line number Diff line number Diff line change
Expand Up @@ -363,15 +363,15 @@ Now that we have a geometry and a material, we can create our mesh, passing in b

{{< code file="worlds/first-steps/first-scene/src/main.final.js" from="32" to="39" lang="js" linenos="true" caption="_**main.js**_: create the mesh" >}}{{< /code >}}

Later, we can access the geometry and material at any time using `mesh.geometry` and `mesh.material`.
Later, we can access the geometry and material at any time using `_mesh_.geometry` and `_mesh_.material`.

### Add the Mesh to the Scene

Once the `mesh` has been created, we need to add it to our scene.

{{< code file="worlds/first-steps/first-scene/src/main.final.js" from="41" to="42" lang="js" linenos="true" caption="_**main.js**_: add the mesh to the scene" >}}{{< /code >}}

Later, if we want to remove it, we can use `scene.remove(mesh)`. Once the mesh has been added to the scene, we call the mesh _a child_ of the scene, and we call the scene _the parent_ of the mesh.
Later, if we want to remove it, we can use `scene.remove(_mesh_)`. Once the mesh has been added to the scene, we call the mesh _a child_ of the scene, and we call the scene _the parent_ of the mesh.

## 5. Create the Renderer {#create-the-renderer}

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