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// This is the "root" _module_ which is loaded by bootstrap_nonmod.js and imports all others. | ||
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import init, { start_game } from './all_is_cubes_wasm.js'; | ||
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document.getElementById('loading-log').innerText = 'Loading code...'; | ||
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// init() is a function generated by wasm-pack (wasm-bindgen?) which loads the actual wasm | ||
init().then(() => start_game()).catch(error => { | ||
// TODO: This no longer does very much useful since start_game() is async and the panic | ||
// doesn't turn into a promise failure. | ||
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document.getElementById('loading-log').innerText += | ||
'\nError during initial loading! Check console for details.'; | ||
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if (String(error) !== 'RuntimeError: unreachable') { | ||
// Only log errors that aren't Rust's panics because those are logged separately. | ||
console.error(error); | ||
} | ||
}); |
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client/snippets/all-is-cubes-wasm-ed7534c6cefcab5e/src/js/gui.js
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// HTML GUI code, including management of the WebGL canvas outside of | ||
// actually drawing. | ||
// | ||
// This is in JS because writing DOM-based GUI code from Rust raises all sorts | ||
// lifetime and reference management issues. | ||
// The Rust bindings for this file may be found in src/js_bindings.js. | ||
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// Construct all GUI helper objects that refer to elements defined in the HTML | ||
// rather than created dynamically. | ||
export function makeAllStaticGuiHelpers(window, document) { | ||
const result = { | ||
canvasHelper: new CanvasHelper(document.getElementById('view-canvas')), | ||
}; | ||
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// Set up initial focus | ||
result.canvasHelper.canvas.focus(); | ||
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return result; | ||
} | ||
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// Manages a <canvas> element; particularly, resizing it to have 1:1 pixel resolution. | ||
export class CanvasHelper { | ||
// TODO: unit test this class ... where? | ||
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constructor(canvas) { | ||
if (!canvas) throw new Error('canvas missing'); | ||
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this.canvas = canvas; | ||
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const canvasComputedStyle = window.getComputedStyle(canvas, null); | ||
let layoutPixelWidth; | ||
let layoutPixelHeight; | ||
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const updateViewport = () => { | ||
// allow canvas to flex-shrink, then get actual size | ||
canvas.width = 1; | ||
canvas.height = 1; | ||
layoutPixelWidth = parseInt(canvasComputedStyle.width, 10); | ||
layoutPixelHeight = parseInt(canvasComputedStyle.height, 10); | ||
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canvas.width = layoutPixelWidth * window.devicePixelRatio; | ||
canvas.height = layoutPixelHeight * window.devicePixelRatio; | ||
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this.viewportPx = Object.freeze([layoutPixelWidth, layoutPixelHeight]); | ||
this.viewportDev = Object.freeze([canvas.width, canvas.height]); | ||
}; | ||
this.updateViewport = updateViewport; // allow explicit calls | ||
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updateViewport(); | ||
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const resizeObserver = new ResizeObserver(_entries => { | ||
updateViewport(); | ||
// TODO once we have the _option_ of not rendering if nothing changed, | ||
// we'll need to tell the renderer to render because the aspect ratio changed. | ||
}); | ||
resizeObserver.observe(canvas); | ||
} | ||
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// property .canvas | ||
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// property .viewportPx | ||
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// Attempt to enter or leave fullscreen mode. | ||
// | ||
// TODO: This and its companion isFullscreen() make document.body fullscreen, but for | ||
// more flexibility we should have an explicit canvas-and-everything container element. | ||
setFullscreen(shouldBeFullscreen) { | ||
const document = this.canvas.ownerDocument; | ||
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if (shouldBeFullscreen) { | ||
if (document.body.requestFullscreen) { | ||
document.body.requestFullscreen(); | ||
} else if (document.body.webkitRequestFullscreen) { | ||
// Safari still does not have unprefixed fullscreen API as of version 16.1 | ||
document.body.webkitRequestFullscreen(); | ||
} else { | ||
// TODO: instead we should have noticed this from the start and not enabled | ||
// fullscreen control | ||
alert("Full screen not supported, apparently."); | ||
} | ||
} else { | ||
if (document.exitFullscreen) { | ||
document.exitFullscreen(); | ||
} else if (document.webkitExitFullscreen) { | ||
document.webkitExitFullscreen(); | ||
} | ||
} | ||
} | ||
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isFullscreen() { | ||
const document = this.canvas.ownerDocument; | ||
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// Note: this test must be consistent with what we _make_ fullscreen. | ||
console.log("fse", document.webkitFullscreenElement); | ||
return document.fullscreenElement === document.body | ||
|| document.webkitFullscreenElement === document.body; | ||
} | ||
} |
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<!doctype html> | ||
<html id="app-root" class="state-script-not-loaded"><head> | ||
<title>All is Cubes</title> | ||
<meta http-equiv="content-type" content="text/html; charset=UTF-8"> | ||
<meta name="viewport" content="width=device-width"> | ||
<link rel="stylesheet" href="style.css" type="text/css"> | ||
<script defer type="module" src="client/bootstrap.js"></script> | ||
</head><body> | ||
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<div class="overlay-bounds"> | ||
<canvas id="view-canvas" tabindex="0" class="viewport" width="640" height="480"> | ||
<!-- Only visible to browsers which do not recognize <canvas> --> | ||
<div class="error-notice"> | ||
<p>Sorry, but the web browser you are using does not appear to support WebGL.</p> | ||
</div> | ||
</canvas> | ||
<div id="license-overlay"><a href="third-party-licenses.html">Open source licenses</a></div> | ||
<div id="scene-info-overlay" class="overlay"> | ||
<progress id="loading-progress-bar" value="0.0" min="0.0" max="1.0"></progress> | ||
<pre id="loading-log">JavaScript not loaded...</pre> | ||
<pre id="scene-info-text"></pre> | ||
</div> | ||
</div> | ||
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</body></html> |
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html, body { | ||
background: gray; /* ordinarily invisible, but makes initial loading better */ | ||
} | ||
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.overlay-bounds { | ||
position: relative; /* define a new positioning root */ | ||
overflow: hidden; | ||
} | ||
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.overlay { | ||
position: absolute; | ||
font-weight: bold; | ||
color: white; | ||
text-shadow: 0 0 .1em #000, 0 0 .1em #000; | ||
margin: 0 0; | ||
display: table; | ||
pointer-events: none; | ||
user-select: none; /* prevents selection-like clicking *through* the overlay from applying */ | ||
} | ||
.overlay p, .overlay pre { | ||
margin: 0; | ||
} | ||
.overlay .object-chip { | ||
pointer-events: auto; | ||
} | ||
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#scene-info-overlay { | ||
position: absolute; | ||
left: 1px; | ||
top: 1px; | ||
} | ||
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/* --- main UI layout --- */ | ||
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/* ensure that our content fills the window and has no layout-quirk scrollbars */ | ||
html, body { | ||
margin: 0; | ||
border: 0; | ||
width: 100%; | ||
height: 100%; | ||
} | ||
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body { | ||
overflow: hidden; /* suppress extra margin in moz flexbox */ | ||
display: flex; | ||
flex-direction: row; | ||
} | ||
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.overlay-bounds { | ||
display: flex; | ||
flex: 1 1; | ||
height: 100%; | ||
} | ||
.viewport { | ||
flex: 1 1; | ||
display: block; | ||
width: 100%; | ||
height: 100%; | ||
} | ||
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#loading-progress-bar { | ||
box-sizing: content-box; | ||
/* TODO: this is width of the text box container, right now */ | ||
width: 100%; | ||
} | ||
.state-fully-loaded #loading-progress-bar { | ||
display: none; | ||
} | ||
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/* --- block menu --- */ | ||
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#menu-container { /* exists to support centering */ | ||
position: absolute; | ||
pointer-events: none; | ||
left: 0; | ||
bottom: 0; | ||
display: table; | ||
width: 100%; | ||
} | ||
#menu { | ||
pointer-events: auto; | ||
margin: 2px auto; | ||
background: #333; | ||
background: rgba(0, 0, 0, 0.5); | ||
color: white; | ||
border-radius: 5px; | ||
display: table; | ||
text-align: center; | ||
font-family: monospace; | ||
} | ||
.menu-item { | ||
display: inline-block; | ||
position: relative; | ||
margin: 1px 1px; | ||
} | ||
.menu-item td { | ||
margin: 0; | ||
padding: 0; | ||
} | ||
.menu-item canvas { | ||
vertical-align: middle; /* remove baseline gap */ | ||
} | ||
.menu-shortcut-key { | ||
position: absolute; | ||
bottom: -1px; | ||
left: 1px; | ||
} | ||
#menu .selected-tool { | ||
border-radius: 5px; | ||
margin: -1px -1px; /* outlines don't have radius */ | ||
border: 2px solid white; | ||
background: gray; | ||
} | ||
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.ui-mode-hidden #menu { visibility: hidden; } | ||
.ui-mode-hidden #quick-bar .menu-item { visibility: visible; } | ||
.ui-mode-hidden #quick-bar { opacity: 0.75; } | ||
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/* --- --- */ | ||
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#error-notices { | ||
position: absolute; | ||
top: 5em; | ||
right: 50%; | ||
margin-right: -17em; | ||
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z-index: 1; | ||
} | ||
.error-notice { | ||
border-radius: 2em; | ||
text-align: center; | ||
max-width: 30em; | ||
padding: 1em 2em; | ||
border: .2em solid red; | ||
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background: white; | ||
color: black; | ||
font: message-box; | ||
} | ||
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#license-overlay { | ||
position: absolute; | ||
bottom: 6px; | ||
right: 6px; | ||
text-align: right; | ||
} | ||
#license-overlay * { | ||
/* override link color for contrast */ | ||
color: white; | ||
text-shadow: 0 0 .1em #000; | ||
background: none; | ||
} |
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