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I’m not entirely sure this is the right plan — will anyone want an intentionally slower animation? Perhaps for performance, or perhaps not, but what this does do is give a reference for the modifier’s `velocity`. That is, anything with a `Schedule` in it is obviously something that is dependent on the universe’s `TickSchedule`, and there's a systematic way to update/validate those (at least, if we do something like extending `VisitHandles` to visit other things).
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