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Releases: kandashi/Active-Token-Lighting

v0.8.1 - fix manifest warnings

03 Jul 19:51
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Full Changelog: v0.8.0...v0.8.1

v0.8.0 - initial v12 compatibility

08 Jun 07:54
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Full Changelog: 0.7.2...v0.8.0

v0.7.2 - fix unlinked token error

19 Mar 00:38
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Full Changelog: 0.7.1...0.7.2

v0.7.1 - fix empty array test that can lead to errors with unlinked tokens

18 Mar 23:05
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  • fix empty array test using isEmpty by @kaelad02 in #151 (thanks to YenBen and thatlonelybugbear on Discord for finding and suggesting the fix)

Full Changelog: 0.7.0...0.7.1

v0.7.0 - fix preset bugs, add compatibility with new transferral mode, wfrp4e, and swade

13 Sep 05:20
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New Contributors

Full Changelog: 0.6.2...0.7.0

v0.6.2 - Bug fix for initial v11 compatibility

26 May 19:47
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While it's not marked as compatible, it should now work with v11. It still might need some tweaks but this fixes a major bug preventing worlds from loading.

What's Changed

  • fix pack filename by adding the db extension by @kaelad02 in #137

Full Changelog: 0.6.1...0.6.2

v0.6.1 - Bug fix for ATL.light.animation

12 May 20:13
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  • Fix "light.animation" so it saves originals by @kaelad02 in #135

Full Changelog: 0.6.0...0.6.1

v0.6.0 - Stop using prototype token

03 May 19:17
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This release contains a refactor of the code to go back to tracking the original values in order to undo effects instead of relying on the prototype token. This should solve any issues where changing the token after applying an active effect would be reverted when the active effect was disabled.

What's Changed

  • Change implementation to save original values instead of using the prototype token by @kaelad02 in #133
  • fix #125 only save actually changed fields to the preset and remove by @kaelad02 in #134

Full Changelog: 0.5.3...0.6.0

v0.5.3

08 Apr 21:47
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Full Changelog: 0.5.2...0.5.3

v0.5.2

08 Apr 21:26
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Full Changelog: 0.5.1...0.5.2