Releases: kandashi/Active-Token-Lighting
Releases · kandashi/Active-Token-Lighting
v0.8.1 - fix manifest warnings
v0.8.0 - initial v12 compatibility
v0.7.2 - fix unlinked token error
v0.7.1 - fix empty array test that can lead to errors with unlinked tokens
What's Changed
- fix empty array test using isEmpty by @kaelad02 in #151 (thanks to YenBen and thatlonelybugbear on Discord for finding and suggesting the fix)
Full Changelog: 0.7.0...0.7.1
v0.7.0 - fix preset bugs, add compatibility with new transferral mode, wfrp4e, and swade
What's Changed
- support for WFRP4e system "worn/equipped" trappings flag by @silentmark in #128
- Fix some preset bugs by @kaelad02 in #145
- v11 new transferral and swade compatibility by @kaelad02 in #147
New Contributors
- @silentmark made their first contribution in #128
Full Changelog: 0.6.2...0.7.0
v0.6.2 - Bug fix for initial v11 compatibility
While it's not marked as compatible, it should now work with v11. It still might need some tweaks but this fixes a major bug preventing worlds from loading.
What's Changed
Full Changelog: 0.6.1...0.6.2
v0.6.1 - Bug fix for ATL.light.animation
What's Changed
Full Changelog: 0.6.0...0.6.1
v0.6.0 - Stop using prototype token
This release contains a refactor of the code to go back to tracking the original values in order to undo effects instead of relying on the prototype token. This should solve any issues where changing the token after applying an active effect would be reverted when the active effect was disabled.
What's Changed
- Change implementation to save original values instead of using the prototype token by @kaelad02 in #133
- fix #125 only save actually changed fields to the preset and remove by @kaelad02 in #134
Full Changelog: 0.5.3...0.6.0