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Chris Seieroe edited this page Nov 8, 2023 · 3 revisions

The module lets you configure active effects that change token settings. We'll cover some examples here. In addition, there is a reference to what active effect keys/values you can use linked below.

Key Reference: Documentation on the active effect keys and how to use them

Examples

These are examples from the dnd5e system, but hopefully with the explanation of what they're doing it'll be easy to translate to other game systems.

Torch

This version of a torch gives off 20 feet of bright light, another 20 feet of dim light. It's enhanced with the torch animation and a yellow/orange color.

Attribute Key Change Mode Effect Value
ATL.light.bright Override 20
ATL.light.dim Override 40
ATL.light.animation Override {type: "torch", speed: 2, intensity: 2}
ATL.light.color Override #f8c377
ATL.light.alpha Override 0.4

Darkvision

This would work well for the Darkvision spell or a magic item that gives Darkvision out to 60 feet.

Attribute Key Change Mode Effect Value
ATL.sight.range Upgrade 60
ATL.sight.visionMode Override darkvision

Devil's Sight

This would grant vision out to 120 feet and see as if it were bright light.

Attribute Key Change Mode Effect Value
ATL.sight.range Upgrade 120
ATL.sight.brightness Override 1
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