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Chris Seieroe edited this page Nov 8, 2023
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The module lets you configure active effects that change token settings. We'll cover some examples here. In addition, there is a reference to what active effect keys/values you can use linked below.
Key Reference: Documentation on the active effect keys and how to use them
These are examples from the dnd5e system, but hopefully with the explanation of what they're doing it'll be easy to translate to other game systems.
This version of a torch gives off 20 feet of bright light, another 20 feet of dim light. It's enhanced with the torch animation and a yellow/orange color.
Attribute Key | Change Mode | Effect Value |
---|---|---|
ATL.light.bright | Override | 20 |
ATL.light.dim | Override | 40 |
ATL.light.animation | Override | {type: "torch", speed: 2, intensity: 2} |
ATL.light.color | Override | #f8c377 |
ATL.light.alpha | Override | 0.4 |
This would work well for the Darkvision spell or a magic item that gives Darkvision out to 60 feet.
Attribute Key | Change Mode | Effect Value |
---|---|---|
ATL.sight.range | Upgrade | 60 |
ATL.sight.visionMode | Override | darkvision |
This would grant vision out to 120 feet and see as if it were bright light.
Attribute Key | Change Mode | Effect Value |
---|---|---|
ATL.sight.range | Upgrade | 120 |
ATL.sight.brightness | Override | 1 |