Add game template #629
Add game template #629
15 new issues (0 max.) of at least medium severity.
Here is an overview of what got changed by this pull request:
Issues
======
- Added 68
Complexity increasing per file
==============================
- jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentDownloadPanel.java 9
- jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentPanelVisual.java 11
- jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneDownloadPanel.java 9
- jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneDownloadPanelVisual.java 2
- jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentDownloadPanelVisual.java 2
- jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZonePanelVisual.java 11
- jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneWizardPanel.java 2
- jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentWizardPanel.java 2
- jme3-templates/src/com/jme3/gde/templates/rollingthemonkey/RollingTheMonkeyWizardPanel.java 2
- jme3-templates/src/com/jme3/gde/templates/rollingthemonkey/RollingTheMonkeyWizardIterator.java 5
- jme3-templates/src/com/jme3/gde/templates/rollingthemonkey/RollingTheMonkeyPanelVisual.java 11
Clones added
============
- jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneWizardIterator.java 7
- jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentDownloadPanel.java 2
- jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentPanelVisual.java 7
- jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneDownloadPanel.java 2
- jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneDownloadPanelVisual.java 3
- jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentWizardIterator.java 6
- jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentDownloadPanelVisual.java 3
- jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZonePanelVisual.java 7
- jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneWizardPanel.java 1
- jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentWizardPanel.java 1
- jme3-templates/src/com/jme3/gde/templates/rollingthemonkey/RollingTheMonkeyWizardPanel.java 1
- jme3-templates/src/com/jme3/gde/templates/rollingthemonkey/RollingTheMonkeyWizardIterator.java 9
- jme3-templates/src/com/jme3/gde/templates/rollingthemonkey/RollingTheMonkeyPanelVisual.java 7
See the complete overview on Codacy
Annotations
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentDownloadPanelVisual.java#L139
Avoid unused method parameters such as 'evt'.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentDownloadPanelVisual.java#L144
Fields should be declared at the top of the class, before any method declarations, constructors, initializers or inner classes.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentDownloadPanelVisual.java#L145
Fields should be declared at the top of the class, before any method declarations, constructors, initializers or inner classes.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentDownloadPanelVisual.java#L148
Fields should be declared at the top of the class, before any method declarations, constructors, initializers or inner classes.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentDownloadPanelVisual.java#L175
Document empty method body
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentPanelVisual.java#L163
Fields should be declared at the top of the class, before any method declarations, constructors, initializers or inner classes.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentPanelVisual.java#L164
Fields should be declared at the top of the class, before any method declarations, constructors, initializers or inner classes.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentPanelVisual.java#L166
Fields should be declared at the top of the class, before any method declarations, constructors, initializers or inner classes.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/jaimesascent/JaimesAscentWizardIterator.java#L196
Document empty method body
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneDownloadPanelVisual.java#L129
Avoid unused method parameters such as 'evt'.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneDownloadPanelVisual.java#L144
Fields should be declared at the top of the class, before any method declarations, constructors, initializers or inner classes.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneDownloadPanelVisual.java#L147
Fields should be declared at the top of the class, before any method declarations, constructors, initializers or inner classes.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneDownloadPanelVisual.java#L148
Fields should be declared at the top of the class, before any method declarations, constructors, initializers or inner classes.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneDownloadPanelVisual.java#L161
Document empty method body
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZonePanelVisual.java#L163
Fields should be declared at the top of the class, before any method declarations, constructors, initializers or inner classes.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZonePanelVisual.java#L164
Fields should be declared at the top of the class, before any method declarations, constructors, initializers or inner classes.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZonePanelVisual.java#L278
Use equals() to compare object references.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneWizardIterator.java#L206
Document empty method body
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneWizardIterator.java#L210
Document empty method body
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/monkeyzone/MonkeyZoneWizardPanel.java#L54
Avoid unnecessary constructors - the compiler will generate these for you
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/rollingthemonkey/RollingTheMonkeyPanelVisual.java#L132
Fields should be declared at the top of the class, before any method declarations, constructors, initializers or inner classes.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/rollingthemonkey/RollingTheMonkeyPanelVisual.java#L134
Fields should be declared at the top of the class, before any method declarations, constructors, initializers or inner classes.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/rollingthemonkey/RollingTheMonkeyPanelVisual.java#L135
Fields should be declared at the top of the class, before any method declarations, constructors, initializers or inner classes.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/rollingthemonkey/RollingTheMonkeyPanelVisual.java#L250
Use equals() to compare object references.
codacy-production / Codacy Static Code Analysis
jme3-templates/src/com/jme3/gde/templates/rollingthemonkey/RollingTheMonkeyWizardPanel.java#L54
Avoid unnecessary constructors - the compiler will generate these for you