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Add game template #629
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Add game template #629
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Yeah, great idea. Just that if there is going to be bunch of them, like more than one.. We might want to figure out some method that we can simply extract them from the jME examples so that we don't have to maintain them... Like a hand picked separate catalog of worthwhile jME examples. |
Maybe we shouldn't bundle them and instead make them downloadable.. through Gradle? Is that possible? So the project template is there, but the source and assets are downloaded from GitHub when you create the project. Or maybe not spend too much time on that until it becomes a problem 😄 |
I'm not exactly clear yet on how we should distribute them. But logical starting point would be having these games be separate repos at https://github.com/jMonkeyEngine. Like currently there is the Skull game example. These would be separate from the jme-examples as these would then be more complete examples rather than... almost test case like things. They would not be coupled with the SDK then also. Which is a good thing. Maybe to continue from there we would need to create some feature to SDK where we white list these repos and allow user to essentially download the repo as a local copy. |
MonkeyZone might be a good example to include, too. |
I've had this idea for a long time:
Add some simple game templates for new users to explore. Just a few focused templates. The test project I think is too overwhelming.
This one is actually from that project, a simple marble game about picking up objects, no assets.
More planned: 3rd person game. 1st person game.
What do you think?
Maybe add a new category "JME3 - Examples"?