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Transition to using quads for hitbox visualizations #235

Transition to using quads for hitbox visualizations

Transition to using quads for hitbox visualizations #235

Workflow file for this run

name: Makefile CI
on:
push:
branches: [main]
pull_request:
branches: [main]
jobs:
CI:
runs-on: ubuntu-latest
defaults:
run:
working-directory: ./client
steps:
- uses: actions/checkout@v3
- uses: Swatinem/rust-cache@v2
with:
workspaces: client
- name: Install dependencies
run: sudo apt-get update && sudo apt-get install -y libasound2-dev libudev-dev
- name: Install dev dependencies
run: make install
- name: Build
run: make build
- name: Run checks
run: make check
# Integration tests failing in CI due to there being no GPU
# There aren't that many of them and they don't really provide value, so for now just let them be there
# Once the core game works, rework the integration tests
# - name: Integration tests
# run: make integration